open_toontown_panda3d/panda/src/pgraph/textureAttrib.I

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// Filename: textureAttrib.I
// Created by: drose (21Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::Constructor
// Access: Protected
// Description: Use TextureAttrib::make() to construct a new
// TextureAttrib object.
////////////////////////////////////////////////////////////////////
INLINE TextureAttrib::
TextureAttrib() {
_off_all_stages = false;
_sort_seq = UpdateSeq::old();
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::Copy Constructor
// Access: Protected
// Description: Use TextureAttrib::make() to construct a new
// TextureAttrib object. The copy constructor is only
// defined to facilitate methods like add_on_stage().
////////////////////////////////////////////////////////////////////
INLINE TextureAttrib::
TextureAttrib(const TextureAttrib &copy) :
_on_stages(copy._on_stages),
_off_stages(copy._off_stages),
_off_all_stages(copy._off_all_stages),
_on_textures(copy._on_textures),
_sort_seq(copy._sort_seq)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::is_off
// Access: Published
// Description: Returns true if the TextureAttrib is an 'off'
// TextureAttrib, indicating that it should disable
// texturing.
//
// This method is deprecated, and is provided for
// backward compatibility; you should use the
// multitexture form of this instead.
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::
is_off() const {
return (_on_stages.empty());
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::get_texture
// Access: Published
// Description: If the TextureAttrib is not an 'off' TextureAttrib,
// returns the base-level texture that is associated.
// Otherwise, return NULL.
////////////////////////////////////////////////////////////////////
INLINE Texture *TextureAttrib::
get_texture() const {
if (_on_stages.empty()) {
return NULL;
}
check_sorted();
return get_on_texture(filter_to_max(1)->get_on_stage(0));
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::get_num_on_stages
// Access: Published
// Description: Returns the number of stages that are turned on by
// the attribute.
////////////////////////////////////////////////////////////////////
INLINE int TextureAttrib::
get_num_on_stages() const {
check_sorted();
return _on_stages.size();
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::get_on_stage
// Access: Published
// Description: Returns the nth stage turned on by the attribute,
// sorted in render order.
////////////////////////////////////////////////////////////////////
INLINE TextureStage *TextureAttrib::
get_on_stage(int n) const {
nassertr(n >= 0 && n < (int)_on_stages.size(), (TextureStage *)NULL);
return _on_stages[n];
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::has_on_stage
// Access: Published
// Description: Returns true if the indicated stage is turned on by
// the attrib, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::
has_on_stage(TextureStage *stage) const {
return _on_textures.find(stage) != _on_textures.end();
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::get_on_texture
// Access: Published
// Description: Returns the texture associated with the indicated
// stage, or NULL if no texture is associated.
////////////////////////////////////////////////////////////////////
INLINE Texture *TextureAttrib::
get_on_texture(TextureStage *stage) const {
OnTextures::const_iterator ti;
ti = _on_textures.find(stage);
if (ti != _on_textures.end()) {
return (*ti).second;
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::get_num_off_stages
// Access: Published
// Description: Returns the number of stages that are turned off by
// the attribute.
////////////////////////////////////////////////////////////////////
INLINE int TextureAttrib::
get_num_off_stages() const {
return _off_stages.size();
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::get_off_stage
// Access: Published
// Description: Returns the nth stage turned off by the attribute,
// sorted in arbitrary (pointer) order.
////////////////////////////////////////////////////////////////////
INLINE TextureStage *TextureAttrib::
get_off_stage(int n) const {
nassertr(n >= 0 && n < (int)_off_stages.size(), (TextureStage *)NULL);
return _off_stages[n];
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::has_off_stage
// Access: Published
// Description: Returns true if the indicated stage is turned off by
// the attrib, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::
has_off_stage(TextureStage *stage) const {
return _off_stages.find(stage) != _off_stages.end() ||
(_off_all_stages && !has_on_stage(stage));
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::has_all_off
// Access: Published
// Description: Returns true if this attrib turns off all stages
// (although it may also turn some on).
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::
has_all_off() const {
return _off_all_stages;
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::is_identity
// Access: Published
// Description: Returns true if this is an identity attrib: it does
// not change the set of stages in use.
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::
is_identity() const {
return _on_stages.empty() && _off_stages.empty() && !_off_all_stages;
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::get_on_stages
// Access: Public
// Description: Returns the complete list of stages defined within
// this TextureAttrib, suitable for passing to
// Geom::setup_multitexcoord_iterator().
////////////////////////////////////////////////////////////////////
INLINE const Geom::ActiveTextureStages &TextureAttrib::
get_on_stages() const {
return _on_stages;
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::check_sorted
// Access: Private
// Description: Confirms whether the _on_stages list is still sorted.
// It will become unsorted if someone calls
// TextureStage::set_sort().
//
// If the list requires sorting, transparently sorts it
// before returning.
////////////////////////////////////////////////////////////////////
INLINE void TextureAttrib::
check_sorted() const {
if (_sort_seq != TextureStage::get_sort_seq()) {
((TextureAttrib *)this)->sort_on_stages();
}
}