open_toontown_panda3d/panda
Sam Edwards 5f14d9c48f char: Move JointVertexTransform::_matrix to CharacterJoint
The rationale is that CharacterJoint should contain all of the joint
state information, and JointVertexTransform should be pretty much devoid
of state so that we don't have to worry about synchronizing it.
JointVertexTransform::_matrix was just a cached/precomputed matrix
that transforms from original vertex positions to animated vertex
positions, so moving it to CharacterJoint doesn't change any engine
functionality.

This also removes the useless lock on recomputing that matrix. It was
useless because it was computing from shared state in CharacterJoint
that wasn't properly synchronized, but this would have to be fixed by
making CharacterJoint pipeline-cycled - a lock won't do.
2018-03-10 20:26:02 -07:00
..
metalibs Changes to help with static build, allow linking OpenAL statically 2016-04-29 19:54:24 +02:00
src char: Move JointVertexTransform::_matrix to CharacterJoint 2018-03-10 20:26:02 -07:00