open_toontown_panda3d/pandatool/src/xfile/xFileMesh.h

80 lines
2.1 KiB
C++

// Filename: xFileMesh.h
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef XFILEMESH_H
#define XFILEMESH_H
#include "pandatoolbase.h"
#include "pvector.h"
#include "pmap.h"
#include "indirectCompareTo.h"
class XFileMesh;
class XFileVertex;
class XFileNormal;
class XFileFace;
class EggVertex;
class EggPolygon;
class EggPrimitive;
class Datagram;
////////////////////////////////////////////////////////////////////
// Class : XFileMesh
// Description : This is a collection of polygons; i.e. a polyset.
////////////////////////////////////////////////////////////////////
class XFileMesh {
public:
XFileMesh();
~XFileMesh();
void add_polygon(EggPolygon *egg_poly);
int add_vertex(EggVertex *egg_vertex, EggPrimitive *egg_prim);
int add_normal(EggVertex *egg_vertex, EggPrimitive *egg_prim);
bool has_normals() const;
bool has_colors() const;
bool has_uvs() const;
void make_mesh_data(Datagram &raw_data);
void make_normal_data(Datagram &raw_data);
void make_color_data(Datagram &raw_data);
void make_uv_data(Datagram &raw_data);
private:
typedef pvector<XFileVertex *> Vertices;
typedef pvector<XFileNormal *> Normals;
typedef pvector<XFileFace *> Faces;
Vertices _vertices;
Normals _normals;
Faces _faces;
private:
typedef pmap<XFileVertex *, int, IndirectCompareTo<XFileVertex> > UniqueVertices;
typedef pmap<XFileNormal *, int, IndirectCompareTo<XFileNormal> > UniqueNormals;
UniqueVertices _unique_vertices;
UniqueNormals _unique_normals;
bool _has_normals;
bool _has_colors;
bool _has_uvs;
};
#endif