open_toontown_panda3d/panda/src/pgraph/nodePathCollection.h

120 lines
4.0 KiB
C++

// Filename: nodePathCollection.h
// Created by: drose (06Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef NODEPATHCOLLECTION_H
#define NODEPATHCOLLECTION_H
#include "pandabase.h"
#include "nodePath.h"
#include "pointerToArray.h"
////////////////////////////////////////////////////////////////////
// Class : NodePathCollection
// Description : This is a set of zero or more NodePaths. It's handy
// for returning from functions that need to return
// multiple NodePaths (for instance,
// NodePaths::get_children).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH NodePathCollection {
PUBLISHED:
NodePathCollection();
NodePathCollection(const NodePathCollection &copy);
void operator = (const NodePathCollection &copy);
INLINE ~NodePathCollection();
#ifdef HAVE_PYTHON
NodePathCollection(PyObject *self, PyObject *sequence);
PyObject *__reduce__(PyObject *self) const;
#endif
void add_path(const NodePath &node_path);
bool remove_path(const NodePath &node_path);
void add_paths_from(const NodePathCollection &other);
void remove_paths_from(const NodePathCollection &other);
void remove_duplicate_paths();
bool has_path(const NodePath &path) const;
void clear();
bool is_empty() const;
int get_num_paths() const;
NodePath get_path(int index) const;
MAKE_SEQ(get_paths, get_num_paths, get_path);
NodePath operator [] (int index) const;
int size() const;
INLINE void operator += (const NodePathCollection &other);
INLINE NodePathCollection operator + (const NodePathCollection &other) const;
// Method names to satisfy Python's conventions.
INLINE void append(const NodePath &node_path);
INLINE void extend(const NodePathCollection &other);
// Handy operations on many NodePaths at once.
INLINE void ls() const;
void ls(ostream &out, int indent_level = 0) const;
NodePathCollection find_all_matches(const string &path) const;
void reparent_to(const NodePath &other);
void wrt_reparent_to(const NodePath &other);
void show();
void hide();
void stash();
void unstash();
void detach();
CollideMask get_collide_mask() const;
void set_collide_mask(CollideMask new_mask, CollideMask bits_to_change = CollideMask::all_on(),
TypeHandle node_type = TypeHandle::none());
void set_texture(Texture *tex, int priority = 0);
void set_texture(TextureStage *stage, Texture *tex, int priority = 0);
void set_texture_off(int priority = 0);
void set_texture_off(TextureStage *stage, int priority = 0);
INLINE void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
int priority = 0);
void set_color(const LColor &color, int priority = 0);
INLINE void set_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
int priority = 0);
void set_color_scale(const LVecBase4 &scale, int priority = 0);
INLINE void compose_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
int priority = 0);
void compose_color_scale(const LVecBase4 &scale, int priority = 0);
void set_attrib(const RenderAttrib *attrib, int priority = 0);
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
private:
typedef PTA(NodePath) NodePaths;
NodePaths _node_paths;
// This typedef is used in set_attrib() and similar methods.
typedef pmap<CPT(RenderState), CPT(RenderState) > StateMap;
};
INLINE ostream &operator << (ostream &out, const NodePathCollection &col) {
col.output(out);
return out;
}
#include "nodePathCollection.I"
#endif