open_toontown_panda3d/panda/src/wgldisplay
David Rose e6ffb2e509 more robust handling of graphics buffers with very limited (e.g. netbook) graphics drivers 2012-02-13 14:13:36 +00:00
..
Sources.pp rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
config_wgldisplay.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
config_wgldisplay.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
p3wgldisplay_composite1.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
wglGraphicsBuffer.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wglGraphicsBuffer.cxx more robust handling of graphics buffers with very limited (e.g. netbook) graphics drivers 2012-02-13 14:13:36 +00:00
wglGraphicsBuffer.h move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture. 2012-02-11 21:09:35 +00:00
wglGraphicsPipe.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wglGraphicsPipe.cxx more robust handling of graphics buffers with very limited (e.g. netbook) graphics drivers 2012-02-13 14:13:36 +00:00
wglGraphicsPipe.h CallbackGraphicsWindow for Windows 2012-01-09 23:47:25 +00:00
wglGraphicsStateGuardian.I move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture. 2012-02-11 21:09:35 +00:00
wglGraphicsStateGuardian.cxx more robust handling of graphics buffers with very limited (e.g. netbook) graphics drivers 2012-02-13 14:13:36 +00:00
wglGraphicsStateGuardian.h move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture. 2012-02-11 21:09:35 +00:00
wglGraphicsWindow.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wglGraphicsWindow.cxx The buffer flip should be performed in end_flip(), not in begin_flip(). This long-existing mistake caused double-flips with parasite buffers in effect. 2012-02-10 18:21:55 +00:00
wglGraphicsWindow.h The buffer flip should be performed in end_flip(), not in begin_flip(). This long-existing mistake caused double-flips with parasite buffers in effect. 2012-02-10 18:21:55 +00:00
wglext.h stdfloat_double 2011-10-10 05:25:10 +00:00