open_toontown_panda3d/panda/src/display/Sources.pp

84 lines
2.6 KiB
ObjectPascal

#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
dtoolutil:c dtoolbase:c dtool:m
#begin lib_target
#define TARGET display
#define LOCAL_LIBS \
pgraph putil gsgbase gobj linmath mathutil \
pstatclient
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define SOURCES \
config_display.h \
clearableRegion.I clearableRegion.h \
displayRegion.I displayRegion.h \
displayRegionStack.I \
displayRegionStack.h \
frameBufferStack.I frameBufferStack.h \
geomContext.I geomContext.h geomNodeContext.I geomNodeContext.h \
graphicsChannel.I graphicsChannel.h \
graphicsEngine.I graphicsEngine.h \
graphicsLayer.I \
graphicsLayer.h graphicsPipe.I graphicsPipe.h \
graphicsPipeSelection.I graphicsPipeSelection.h \
graphicsStateGuardian.I \
graphicsStateGuardian.h graphicsWindow.I \
graphicsWindow.h graphicsWindowInputDevice.I \
graphicsWindowInputDevice.h \
windowProperties.I windowProperties.h \
hardwareChannel.I \
hardwareChannel.h \
lensStack.I lensStack.h \
savedFrameBuffer.I savedFrameBuffer.h
#define INCLUDED_SOURCES \
config_display.cxx \
clearableRegion.cxx \
displayRegion.cxx \
geomContext.cxx geomNodeContext.cxx graphicsChannel.cxx \
graphicsEngine.cxx \
graphicsLayer.cxx graphicsPipe.cxx \
graphicsPipeSelection.cxx \
graphicsStateGuardian.cxx \
graphicsWindow.cxx graphicsWindowInputDevice.cxx \
windowProperties.cxx \
hardwareChannel.cxx \
savedFrameBuffer.cxx
#define INSTALL_HEADERS \
config_display.h \
clearableRegion.I clearableRegion.h \
displayRegion.I displayRegion.h displayRegionStack.I \
displayRegionStack.h \
frameBufferStack.I frameBufferStack.h \
geomContext.I geomContext.h geomNodeContext.I geomNodeContext.h \
graphicsChannel.I graphicsChannel.h \
graphicsEngine.I graphicsEngine.h \
graphicsLayer.I graphicsLayer.h \
graphicsPipe.I graphicsPipe.h \
graphicsPipeSelection.I graphicsPipeSelection.h \
graphicsStateGuardian.I \
graphicsStateGuardian.h graphicsWindow.I graphicsWindow.h \
graphicsWindowInputDevice.I graphicsWindowInputDevice.h \
windowProperties.I windowProperties.h \
hardwareChannel.I hardwareChannel.h \
lensStack.I lensStack.h \
renderBuffer.h \
savedFrameBuffer.I savedFrameBuffer.h
#define IGATESCAN all
#end lib_target
#begin test_bin_target
#define TARGET test_display
#define LOCAL_LIBS \
display putil
#define SOURCES \
test_display.cxx
#end test_bin_target