open_toontown_panda3d/panda/src/collide/collisionLine.cxx

159 lines
5.4 KiB
C++

// Filename: collisionLine.cxx
// Created by: drose (05Jan05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "collisionLine.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "config_collide.h"
#include "geom.h"
#include "geomNode.h"
#include "boundingLine.h"
#include "lensNode.h"
#include "lens.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "geom.h"
#include "geomLinestrips.h"
#include "geomVertexWriter.h"
TypeHandle CollisionLine::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CollisionLine::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CollisionSolid *CollisionLine::
make_copy() {
return new CollisionLine(*this);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionLine::test_intersection
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
PT(CollisionEntry) CollisionLine::
test_intersection(const CollisionEntry &entry) const {
return entry.get_into()->test_intersection_from_line(entry);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionLine::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CollisionLine::
output(ostream &out) const {
out << "line, o (" << get_origin() << "), d (" << get_direction() << ")";
}
////////////////////////////////////////////////////////////////////
// Function: CollisionLine::fill_viz_geom
// Access: Protected, Virtual
// Description: Fills the _viz_geom GeomNode up with Geoms suitable
// for rendering this solid.
////////////////////////////////////////////////////////////////////
void CollisionLine::
fill_viz_geom() {
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Recomputing viz for " << *this << "\n";
}
static const int num_points = 100;
static const double scale = 100.0;
PT(GeomVertexData) vdata = new GeomVertexData
("collision", GeomVertexFormat::get_v3cp(),
Geom::UH_static);
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
GeomVertexWriter color(vdata, InternalName::get_color());
for (int i = 0; i < num_points; i++) {
double t = ((double)i / (double)num_points - 0.5) * 2.0;
vertex.add_data3f(get_origin() + t * scale * get_direction());
color.add_data4f(Colorf(1.0f, 1.0f, 1.0f, 1.0f) +
fabs(t) * Colorf(0.0f, 0.0f, 0.0f, -1.0f));
}
PT(GeomLinestrips) line = new GeomLinestrips(Geom::UH_static);
line->add_next_vertices(num_points);
line->close_primitive();
PT(Geom) geom = new Geom(vdata);
geom->add_primitive(line);
_viz_geom->add_geom(geom, get_other_viz_state());
_bounds_viz_geom->add_geom(geom, get_other_bounds_viz_state());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionLine::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// CollisionLine.
////////////////////////////////////////////////////////////////////
void CollisionLine::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionLine::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void CollisionLine::
write_datagram(BamWriter *manager, Datagram &dg) {
CollisionRay::write_datagram(manager, dg);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionLine::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type CollisionLine is encountered
// in the Bam file. It should create the CollisionLine
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *CollisionLine::
make_from_bam(const FactoryParams &params) {
CollisionLine *node = new CollisionLine();
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionLine::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new CollisionLine.
////////////////////////////////////////////////////////////////////
void CollisionLine::
fillin(DatagramIterator &scan, BamReader *manager) {
CollisionRay::fillin(scan, manager);
}