71 lines
2.2 KiB
C++
Executable File
71 lines
2.2 KiB
C++
Executable File
// Filename: graphicsDevice.cxx
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// Created by: masad (21Jul03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "graphicsDevice.h"
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#include "graphicsPipe.h"
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#include "config_display.h"
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TypeHandle GraphicsDevice::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsDevice::Constructor
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// Access: Protected
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// Description: Normally, the GraphicsDevice constructor holds
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// a reference to the Graphics Pipe that it is part of
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////////////////////////////////////////////////////////////////////
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GraphicsDevice::
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GraphicsDevice(GraphicsPipe *pipe) {
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::update_type(this, this);
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#endif
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_pipe = pipe;
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if (display_cat.is_debug()) {
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display_cat.debug()
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<< "Creating new device using pipe " << (void *)pipe << "\n";
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsDevice::Copy Constructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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GraphicsDevice::
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GraphicsDevice(const GraphicsDevice &) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsDevice::Copy Assignment Operator
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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void GraphicsDevice::
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operator = (const GraphicsDevice &) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsDevice::Destructor
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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GraphicsDevice::
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~GraphicsDevice() {
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// And we shouldn't have a GraphicsPipe pointer anymore.
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// nassertv(_pipe == (GraphicsPipe *)NULL);
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}
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