open_toontown_panda3d/panda/src/collide/collisionSolid.h

125 lines
3.4 KiB
C++

// Filename: collisionSolid.h
// Created by: drose (24Apr00)
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONSOLID_H
#define COLLISIONSOLID_H
#include <pandabase.h>
#include <typedWriteableReferenceCount.h>
#include <boundedObject.h>
#include <luse.h>
#include <nodeRelation.h>
#include <pointerTo.h>
class CollisionHandler;
class CollisionEntry;
class CollisionSphere;
class Node;
class GeomNode;
class CollisionNode;
///////////////////////////////////////////////////////////////////
// Class : CollisionSolid
// Description : The abstract base class for all things that can
// collide with other things in the world, and all the
// things they can collide with (except geometry).
//
// This class and its derivatives really work very
// similarly to the way BoundingVolume and all of its
// derivatives work. There's a different subclass for
// each basic shape of solid, and double-dispatch
// function calls handle the subset of the N*N
// intersection tests that we care about.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionSolid :
public TypedWriteableReferenceCount, public BoundedObject {
public:
CollisionSolid();
CollisionSolid(const CollisionSolid &copy);
virtual ~CollisionSolid();
virtual CollisionSolid *make_copy()=0;
PUBLISHED:
INLINE void set_tangible(bool tangible);
INLINE bool is_tangible() const;
public:
virtual int
test_intersection(CollisionHandler *record,
const CollisionEntry &entry,
const CollisionSolid *into) const=0;
virtual void xform(const LMatrix4f &mat)=0;
void update_viz(Node *parent);
PUBLISHED:
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
virtual int
test_intersection_from_sphere(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual int
test_intersection_from_ray(CollisionHandler *record,
const CollisionEntry &entry) const;
INLINE void mark_viz_stale();
void clear_viz_arcs();
void add_solid_viz(Node *parent, GeomNode *viz);
void add_wireframe_viz(Node *parent, GeomNode *viz);
void add_other_viz(Node *parent, GeomNode *viz);
virtual void recompute_viz(Node *parent)=0;
typedef vector<PT(NodeRelation)> VizArcs;
VizArcs _solid_viz_arcs;
VizArcs _wireframe_viz_arcs;
VizArcs _other_viz_arcs;
bool _viz_stale;
bool _tangible;
public:
virtual void write_datagram(BamWriter* manager, Datagram &me);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWriteableReferenceCount::init_type();
BoundedObject::init_type();
register_type(_type_handle, "CollisionSolid",
TypedWriteableReferenceCount::get_class_type(),
BoundedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class CollisionSphere;
friend class CollisionRay;
};
INLINE ostream &operator << (ostream &out, const CollisionSolid &cs) {
cs.output(out);
return out;
}
#include "collisionSolid.I"
#endif