open_toontown_panda3d/panda/src/tinydisplay/tinyTextureContext.h

57 lines
1.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file tinyTextureContext.h
* @author drose
* @date 2008-04-30
*/
#ifndef TINYTEXTURECONTEXT_H
#define TINYTEXTURECONTEXT_H
#include "pandabase.h"
#include "textureContext.h"
#include "deletedChain.h"
#include "zgl.h"
/**
*
*/
class EXPCL_TINYDISPLAY TinyTextureContext : public TextureContext {
public:
INLINE TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex, int view);
ALLOC_DELETED_CHAIN(TinyTextureContext);
~TinyTextureContext();
virtual void evict_lru();
GLTexture _gltex;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextureContext::init_type();
register_type(_type_handle, "TinyTextureContext",
TextureContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "tinyTextureContext.I"
#endif