open_toontown_panda3d/panda/src/particlesystem/pointParticle.h

46 lines
1.5 KiB
C++

// Filename: pointParticle.h
// Created by: charles (19Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef POINTPARTICLE_H
#define POINTPARTICLE_H
#include "baseParticle.h"
////////////////////////////////////////////////////////////////////
// Class : PointParticle
// Description : Describes a particle that requires representation
// by a point (pixel, sparkle, billboard)
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle {
public:
PointParticle(int lifespan = 0, bool alive = false);
PointParticle(const PointParticle &copy);
virtual ~PointParticle();
virtual void init();
virtual void die();
virtual void update();
virtual PhysicsObject *make_copy() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent=0) const;
};
#endif // POINTPARTICLE_H