46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Filename: pointParticle.h
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// Created by: charles (19Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef POINTPARTICLE_H
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#define POINTPARTICLE_H
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#include "baseParticle.h"
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////////////////////////////////////////////////////////////////////
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// Class : PointParticle
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// Description : Describes a particle that requires representation
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// by a point (pixel, sparkle, billboard)
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle {
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public:
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PointParticle(int lifespan = 0, bool alive = false);
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PointParticle(const PointParticle ©);
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virtual ~PointParticle();
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virtual void init();
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virtual void die();
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virtual void update();
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virtual PhysicsObject *make_copy() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent=0) const;
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};
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#endif // POINTPARTICLE_H
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