52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Filename: frameBufferStack.h
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// Created by: drose (06Oct99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef FRAMEBUFFERSTACK_H
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#define FRAMEBUFFERSTACK_H
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#include "pandabase.h"
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#include "savedFrameBuffer.h"
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class GraphicsStateGuardian;
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////////////////////////////////////////////////////////////////////
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// Class : FrameBufferStack
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// Description : An instance of this kind of object is returned by
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// GraphicsStateGuardian::push_frame_buffer(). It
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// holds the information needed to restore the previous
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// frame buffer contents in the subsequent matching call
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// to pop_frame_buffer().
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FrameBufferStack {
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public:
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INLINE FrameBufferStack();
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INLINE ~FrameBufferStack();
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INLINE FrameBufferStack(const FrameBufferStack ©);
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INLINE void operator =(const FrameBufferStack ©);
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private:
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PT(SavedFrameBuffer) _frame_buffer;
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int _stack_level;
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friend class GraphicsStateGuardian;
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};
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#include "frameBufferStack.I"
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#endif
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