open_toontown_panda3d/panda/src/glxdisplay/glxGraphicsStateGuardian.h

151 lines
4.7 KiB
C++

// Filename: glxGraphicsStateGuardian.h
// Created by: drose (27Jan03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef GLXGRAPHICSSTATEGUARDIAN_H
#define GLXGRAPHICSSTATEGUARDIAN_H
#include "pandabase.h"
#include "glgsg.h"
#include "glxGraphicsPipe.h"
#include <GL/glx.h>
#if defined(GLX_VERSION_1_4)
// If the system header files give us version 1.4, we can assume it's
// safe to compile in a reference to glxGetProcAddress().
#define HAVE_GLXGETPROCADDRESS 1
#elif defined(GLX_ARB_get_proc_address)
// Maybe the system header files give us the corresponding ARB call.
#define HAVE_GLXGETPROCADDRESSARB 1
// Sometimes the system header files don't define this prototype for
// some reason.
extern "C" void (*glXGetProcAddressARB(const GLubyte *procName))( void );
#endif
// This must be included after we have included glgsg.h (which
// includes gl.h).
#include "glxext.h"
// drose: the version of GL/glx.h that ships with Fedora Core 2 seems
// to define GLX_VERSION_1_4, but for some reason does not define
// GLX_SAMPLE_BUFFERS or GLX_SAMPLES. We work around that here.
#ifndef GLX_SAMPLE_BUFFERS
#define GLX_SAMPLE_BUFFERS 100000
#endif
#ifndef GLX_SAMPLES
#define GLX_SAMPLES 100001
#endif
// These typedefs are declared in glxext.h, but we must repeat them
// here, mainly because they will not be included from glxext.h if the
// system GLX version matches or exceeds the GLX version in which
// these functions are defined, and the system glx.h sometimes doesn't
// declare these typedefs.
#ifndef __EDG__ // Protect the following from the Tau instrumentor.
typedef __GLXextFuncPtr (* PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
typedef int (* PFNGLXSWAPINTERVALSGIPROC) (int interval);
#endif // __EDG__
////////////////////////////////////////////////////////////////////
// Class : glxGraphicsStateGuardian
// Description : A tiny specialization on GLGraphicsStateGuardian to
// add some glx-specific information.
////////////////////////////////////////////////////////////////////
class glxGraphicsStateGuardian : public GLGraphicsStateGuardian {
public:
#ifdef HAVE_GLXFBCONFIG
typedef GLXFBConfig fbconfig;
#else
typedef int fbconfig;
#endif
INLINE const FrameBufferProperties &get_fb_properties() const;
void get_properties(FrameBufferProperties &properties, XVisualInfo *visual);
void get_properties_advanced(FrameBufferProperties &properties,
bool &pbuffer_supported, bool &pixmap_supported,
bool &slow, fbconfig config);
void choose_pixel_format(const FrameBufferProperties &properties,
Display *_display,
int _screen,
bool need_pbuffer, bool need_pixmap);
glxGraphicsStateGuardian(GraphicsEngine *engine, GraphicsPipe *pipe,
glxGraphicsStateGuardian *share_with);
virtual ~glxGraphicsStateGuardian();
virtual void reset();
bool glx_is_at_least_version(int major_version, int minor_version) const;
GLXContext _share_context;
GLXContext _context;
Display *_display;
int _screen;
XVisualInfo *_visual;
XVisualInfo *_visuals;
fbconfig _fbconfig;
FrameBufferProperties _fbprops;
public:
bool _supports_swap_control;
PFNGLXSWAPINTERVALSGIPROC _glXSwapIntervalSGI;
protected:
virtual void gl_flush() const;
virtual GLenum gl_get_error() const;
virtual void query_gl_version();
virtual void get_extra_extensions();
virtual void *do_get_extension_func(const char *prefix, const char *name);
private:
void *get_system_func(const char *name);
void show_glx_client_string(const string &name, int id);
void show_glx_server_string(const string &name, int id);
int _glx_version_major, _glx_version_minor;
void *_libgl_handle;
bool _checked_get_proc_address;
PFNGLXGETPROCADDRESSPROC _glXGetProcAddress;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GLGraphicsStateGuardian::init_type();
register_type(_type_handle, "glxGraphicsStateGuardian",
GLGraphicsStateGuardian::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glxGraphicsStateGuardian.I"
#endif