62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file cocoaGraphicsBuffer.h
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* @author rdb
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* @date 2017-12-19
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*/
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#ifndef COCOAGRAPHICSBUFFER_H
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#define COCOAGRAPHICSBUFFER_H
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#include "pandabase.h"
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#include "glgsg.h"
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/**
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* This is a light wrapper around GLGraphicsBuffer (ie. FBOs) to interface
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* with Cocoa contexts, so that it can be used without a host window.
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*/
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class CocoaGraphicsBuffer : public GLGraphicsBuffer {
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public:
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CocoaGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
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const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host);
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virtual bool begin_frame(FrameMode mode, Thread *current_thread);
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virtual void end_frame(FrameMode mode, Thread *current_thread);
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protected:
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virtual void close_buffer();
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virtual bool open_buffer();
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GLGraphicsBuffer::init_type();
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register_type(_type_handle, "CocoaGraphicsBuffer",
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GLGraphicsBuffer::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "cocoaGraphicsBuffer.I"
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#endif
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