open_toontown_panda3d/panda/src/cocoadisplay/cocoaGraphicsBuffer.h

62 lines
1.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cocoaGraphicsBuffer.h
* @author rdb
* @date 2017-12-19
*/
#ifndef COCOAGRAPHICSBUFFER_H
#define COCOAGRAPHICSBUFFER_H
#include "pandabase.h"
#include "glgsg.h"
/**
* This is a light wrapper around GLGraphicsBuffer (ie. FBOs) to interface
* with Cocoa contexts, so that it can be used without a host window.
*/
class CocoaGraphicsBuffer : public GLGraphicsBuffer {
public:
CocoaGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
protected:
virtual void close_buffer();
virtual bool open_buffer();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GLGraphicsBuffer::init_type();
register_type(_type_handle, "CocoaGraphicsBuffer",
GLGraphicsBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cocoaGraphicsBuffer.I"
#endif