102 lines
4.2 KiB
Plaintext
102 lines
4.2 KiB
Plaintext
// Filename: eggCharacterCollection.I
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// Created by: drose (26Feb01)
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterCollection::get_num_eggs
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// Access: Public
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// Description: Returns the number of egg files that have
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// successfully been added to the Character table.
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////////////////////////////////////////////////////////////////////
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INLINE int EggCharacterCollection::
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get_num_eggs() const {
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return _eggs.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterCollection::get_egg
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// Access: Public
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// Description: Returns the ith egg file.
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////////////////////////////////////////////////////////////////////
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INLINE EggData *EggCharacterCollection::
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get_egg(int i) const {
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nassertr(i >= 0 && i < (int)_eggs.size(), (EggData *)NULL);
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return _eggs[i]._egg;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterCollection::get_first_model_index
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// Access: Public
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// Description: Returns the first model index associated with the
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// indicated egg file. An egg file may contain multiple
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// models, which will be consecutive integers beginning
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// at get_first_model_index() and continuing for
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// get_num_models().
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//
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// Each "model" corresponds to a single character model,
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// or one LOD of a multiple-LOD model, or a single
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// animation bundle.
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////////////////////////////////////////////////////////////////////
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INLINE int EggCharacterCollection::
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get_first_model_index(int egg_index) const {
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nassertr(egg_index >= 0 && egg_index < (int)_eggs.size(), 0);
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return _eggs[egg_index]._first_model_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterCollection::get_num_models
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// Access: Public
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// Description: Returns the number of different models found in the
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// indicated egg file. An egg file may contain multiple
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// models, which will be consecutive integers beginning
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// at get_first_model_index() and continuing for
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// get_num_models().
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//
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// Each "model" corresponds to a single character model,
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// or one LOD of a multiple-LOD model, or a single
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// animation bundle.
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////////////////////////////////////////////////////////////////////
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INLINE int EggCharacterCollection::
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get_num_models(int egg_index) const {
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nassertr(egg_index >= 0 && egg_index < (int)_eggs.size(), 0);
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return _eggs[egg_index]._models.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterCollection::get_num_characters
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// Access: Public
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// Description: Returns the number of separate Characters that have
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// been discovered in the various egg files added to the
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// collection.
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////////////////////////////////////////////////////////////////////
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INLINE int EggCharacterCollection::
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get_num_characters() const {
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return _characters.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterCollection::get_character
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// Access: Public
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// Description: Returns the ith character in the collection.
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////////////////////////////////////////////////////////////////////
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INLINE EggCharacterData *EggCharacterCollection::
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get_character(int i) const {
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nassertr(i >= 0 && i < (int)_characters.size(), (EggCharacterData *)NULL);
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return _characters[i];
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterCollection::get_character_by_model_index
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// Access: Public
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// Description: Returns the character associated with the indicated
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// model index.
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////////////////////////////////////////////////////////////////////
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INLINE EggCharacterData *EggCharacterCollection::
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get_character_by_model_index(int model_index) const {
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nassertr(model_index >= 0 && model_index < (int)_characters_by_model_index.size(),
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(EggCharacterData *)NULL);
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return _characters_by_model_index[model_index];
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}
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