80 lines
2.6 KiB
C++
Executable File
80 lines
2.6 KiB
C++
Executable File
// Filename: linearControlForce.h
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// Created by: Dave Schuyler (2006)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LINEARCONTROLFORCE_H
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#define LINEARCONTROLFORCE_H
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#include "linearForce.h"
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////////////////////////////////////////////////////////////////
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// Class : LinearControlForce
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// Description : Simple directed vector force. This force is
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// different from the others in that it can be
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// global and still only affect a single object.
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// That might not make sense for a physics simulation,
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// but it's very handy for a game. I.e. this is
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// the force applied by user on the selected object.
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////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS LinearControlForce : public LinearForce {
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PUBLISHED:
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LinearControlForce(const PhysicsObject *po = 0, float a = 1.0f,
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bool mass = false);
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LinearControlForce(const LinearControlForce ©);
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virtual ~LinearControlForce();
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INLINE void clear_physics_object();
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INLINE void set_physics_object(const PhysicsObject *po);
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INLINE CPT(PhysicsObject) get_physics_object() const;
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INLINE void set_vector(const LVector3f& v);
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INLINE void set_vector(float x, float y, float z);
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INLINE LVector3f get_local_vector() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, unsigned int indent=0) const;
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private:
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CPT(PhysicsObject) _physics_object;
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LVector3f _fvec;
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virtual LinearForce *make_copy();
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virtual LVector3f get_child_vector(const PhysicsObject *po);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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LinearForce::init_type();
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register_type(_type_handle, "LinearControlForce",
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LinearForce::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "linearControlForce.I"
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#endif // LINEARCONTROLFORCE_H
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