open_toontown_panda3d/panda/src/particlesystem/pointParticle.h

43 lines
1.4 KiB
C++

// Filename: pointParticle.h
// Created by: charles (19Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef POINTPARTICLE_H
#define POINTPARTICLE_H
#include "baseParticle.h"
////////////////////////////////////////////////////////////////////
// Class : PointParticle
// Description : Describes a particle that requires representation
// by a point (pixel, sparkle, billboard)
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle {
public:
PointParticle(int lifespan = 0, bool alive = false);
PointParticle(const PointParticle &copy);
virtual ~PointParticle(void);
virtual void init(void);
virtual void die(void);
virtual void update(void);
virtual PhysicsObject *make_copy(void) const;
};
#endif // POINTPARTICLE_H