69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file iPhoneGraphicsStateGuardian.h
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* @author drose
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* @date 2009-04-08
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*/
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#ifndef IPHONEGRAPHICSSTATEGUARDIAN_H
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#define IPHONEGRAPHICSSTATEGUARDIAN_H
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#include "pandabase.h"
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#include "glesgsg.h"
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#include "iPhoneGraphicsWindow.h"
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class IPhoneGraphicsWindow;
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/**
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*
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*/
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class IPhoneGraphicsStateGuardian : public GLESGraphicsStateGuardian {
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public:
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IPhoneGraphicsStateGuardian(GraphicsEngine *engine, GraphicsPipe *pipe,
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IPhoneGraphicsStateGuardian *share_with);
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virtual ~IPhoneGraphicsStateGuardian();
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virtual void reset();
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protected:
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virtual void *get_extension_func(const char *prefix, const char *name);
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private:
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void describe_pixel_format(FrameBufferProperties &fb_props);
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// We have to save a pointer to the GSG we intend to share texture context
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// with, since we don't create our own context in the constructor.
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PT(IPhoneGraphicsStateGuardian) _share_with;
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public:
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GLint _shared_buffer;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GLESGraphicsStateGuardian::init_type();
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register_type(_type_handle, "IPhoneGraphicsStateGuardian",
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GLESGraphicsStateGuardian::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class IPhoneGraphicsBuffer;
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};
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#endif
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