open_toontown_panda3d/panda/src/physics/linearUserDefinedForce.cxx

81 lines
1.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearUserDefinedForce.cxx
* @author charles
* @date 2000-07-31
*/
#include "linearUserDefinedForce.h"
TypeHandle LinearUserDefinedForce::_type_handle;
/**
* constructor
*/
LinearUserDefinedForce::
LinearUserDefinedForce(LVector3 (*proc)(const PhysicsObject *),
PN_stdfloat a, bool md) :
LinearForce(a, md),
_proc(proc)
{
}
/**
* copy constructor
*/
LinearUserDefinedForce::
LinearUserDefinedForce(const LinearUserDefinedForce &copy) :
LinearForce(copy) {
_proc = copy._proc;
}
/**
* destructor
*/
LinearUserDefinedForce::
~LinearUserDefinedForce() {
}
/**
* child copier
*/
LinearForce *LinearUserDefinedForce::
make_copy() {
return new LinearUserDefinedForce(*this);
}
/**
* force builder
*/
LVector3 LinearUserDefinedForce::
get_child_vector(const PhysicsObject *po) {
return _proc(po);
}
/**
* Write a string representation of this instance to <out>.
*/
void LinearUserDefinedForce::
output(std::ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearUserDefinedForce";
#endif //] NDEBUG
}
/**
* Write a string representation of this instance to <out>.
*/
void LinearUserDefinedForce::
write(std::ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearUserDefinedForce:\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}