open_toontown_panda3d/panda/src/tinydisplay/tinyImmediateModeSender.h

113 lines
3.3 KiB
C++

// Filename: tinyImmediateModeSender.h
// Created by: drose (29Apr08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef TINYIMMEDIATEMODESENDER_H
#define TINYIMMEDIATEMODESENDER_H
#include "pandabase.h"
#include "geomVertexReader.h"
#include "tinygl.h"
////////////////////////////////////////////////////////////////////
// Class : TinyImmediateModeSender
// Description : This class collects together a handful of objects
// that will issue immediate-mode commands like
// glVertex, glTexCoord, etc., for the purposes of
// sending an object's vertices using the immediate mode
// functions.
//
// Since unlike OpenGL, TinyGL prefers the
// immediate-mode interface, this is used all of the
// time.
////////////////////////////////////////////////////////////////////
class TinyImmediateModeSender {
public:
INLINE TinyImmediateModeSender();
~TinyImmediateModeSender();
void clear();
void set_vertex(int vertex_index);
void issue_vertex();
class ComponentSender;
typedef void Func1f(GLfloat a);
typedef void Func2f(GLfloat a, GLfloat b);
typedef void Func3f(GLfloat a, GLfloat b, GLfloat c);
typedef void Func4f(GLfloat a, GLfloat b, GLfloat c, GLfloat d);
bool add_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, Func1f *func1f,
Func2f *func2f, Func3f *func3f, Func4f *func4f);
void add_sender(ComponentSender *sender);
public:
class ComponentSender {
public:
INLINE ComponentSender(GeomVertexReader *reader);
virtual ~ComponentSender();
INLINE void set_vertex(int vertex_index);
virtual void issue_vertex()=0;
protected:
GeomVertexReader *_reader;
};
class ComponentSender1f : public ComponentSender {
public:
INLINE ComponentSender1f(GeomVertexReader *reader, Func1f *func);
virtual void issue_vertex();
private:
Func1f *_func;
};
class ComponentSender2f : public ComponentSender {
public:
INLINE ComponentSender2f(GeomVertexReader *reader, Func2f *func);
virtual void issue_vertex();
private:
Func2f *_func;
};
class ComponentSender3f : public ComponentSender {
public:
INLINE ComponentSender3f(GeomVertexReader *reader, Func3f *func);
virtual void issue_vertex();
private:
Func3f *_func;
};
class ComponentSender4f : public ComponentSender {
public:
INLINE ComponentSender4f(GeomVertexReader *reader, Func4f *func);
virtual void issue_vertex();
private:
Func4f *_func;
};
private:
typedef pvector<ComponentSender *> ComponentSenders;
ComponentSenders _senders;
};
#include "tinyImmediateModeSender.I"
#endif // SUPPORT_IMMEDIATE_MODE