open_toontown_panda3d/panda/src/physics/linearIntegrator.h

52 lines
1.7 KiB
C++

// Filename: linearIntegrator.h
// Created by: charles (13Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARINTEGRATOR_H
#define LINEARINTEGRATOR_H
#include "physicsObject.h"
#include "baseIntegrator.h"
#include "linearForce.h"
////////////////////////////////////////////////////////////////////
// Class : LinearIntegrator
// Description : Pure virtual base class for physical modeling.
// Takes physically modelable objects and applies
// forces to them.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearIntegrator : public BaseIntegrator {
private:
static const float _max_linear_dt;
// this allows baseLinearIntegrator to censor/modify data that the
// actual integration function receives.
virtual void child_integrate(Physical *physical, pvector< PT(LinearForce) > &forces,
float dt) = 0;
protected:
LinearIntegrator(void);
public:
virtual ~LinearIntegrator(void);
void integrate(Physical *physical, pvector< PT(LinearForce) > &forces,
float dt);
};
#endif // LINEARINTEGRATOR_H