open_toontown_panda3d/panda/src/express/zStreamBuf.h

83 lines
2.4 KiB
C++

// Filename: zStreamBuf.h
// Created by: drose (05Aug02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef ZSTREAMBUF_H
#define ZSTREAMBUF_H
#include "pandabase.h"
// This module is not compiled if zlib is not available.
#ifdef HAVE_ZLIB
#include <zlib.h>
////////////////////////////////////////////////////////////////////
// Class : ZStreamBuf
// Description : The streambuf object that implements
// IDecompressStream and OCompressStream.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEXPRESS ZStreamBuf : public streambuf {
public:
ZStreamBuf();
virtual ~ZStreamBuf();
void open_read(istream *source, bool owns_source);
void close_read();
void open_write(ostream *dest, bool owns_dest, int compression_level);
void close_write();
protected:
virtual int overflow(int c);
virtual int sync(void);
virtual int underflow(void);
private:
size_t read_chars(char *start, size_t length);
void write_chars(const char *start, size_t length, int flush);
void show_zlib_error(const char *function, int error_code, z_stream &z);
private:
istream *_source;
bool _owns_source;
ostream *_dest;
bool _owns_dest;
z_stream _z_source;
z_stream _z_dest;
// We need to store the decompression buffer on the class object,
// because zlib might not consume all of the input characters at
// each call to inflate(). This isn't a problem on output because
// in that case we can afford to wait until it does consume all of
// the characters we give it.
enum {
// It's not clear how large or small this buffer ought to be. It
// doesn't seem to matter much, especially since this is just a
// temporary holding area before getting copied into zlib's own
// internal buffers.
decompress_buffer_size = 128
};
char decompress_buffer[decompress_buffer_size];
};
#endif // HAVE_ZLIB
#endif