open_toontown_panda3d/panda/src/glgsg/glTextureContext.h

70 lines
1.8 KiB
C++

// Filename: glTextureContext.h
// Created by: drose (07Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef GLTEXTURECONTEXT_H
#define GLTEXTURECONTEXT_H
#include <pandabase.h>
#ifdef WIN32_VC
// Must include windows.h before gl.h on NT
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#endif
#include <GL/gl.h>
#include <textureContext.h>
////////////////////////////////////////////////////////////////////
// Class : GLTextureContext
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAGL GLTextureContext : public TextureContext {
public:
INLINE GLTextureContext(Texture *tex);
// This is the GL "name" of the texture object.
GLuint _index;
// This is a GL texture priority.
GLfloat _priority;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextureContext::init_type();
register_type(_type_handle, "GLTextureContext",
TextureContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glTextureContext.I"
#endif