70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
// Filename: glTextureContext.h
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// Created by: drose (07Oct99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GLTEXTURECONTEXT_H
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#define GLTEXTURECONTEXT_H
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#include <pandabase.h>
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#ifdef WIN32_VC
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// Must include windows.h before gl.h on NT
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#undef WIN32_LEAN_AND_MEAN
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#endif
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#include <GL/gl.h>
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#include <textureContext.h>
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////////////////////////////////////////////////////////////////////
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// Class : GLTextureContext
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAGL GLTextureContext : public TextureContext {
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public:
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INLINE GLTextureContext(Texture *tex);
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// This is the GL "name" of the texture object.
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GLuint _index;
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// This is a GL texture priority.
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GLfloat _priority;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TextureContext::init_type();
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register_type(_type_handle, "GLTextureContext",
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TextureContext::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glTextureContext.I"
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#endif
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