open_toontown_panda3d/panda/src/shader/casterShader.h

80 lines
2.2 KiB
C++

// Filename: casterShader.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef CASTERSHADER_H
#define CASTERSHADER_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include "shader.h"
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : CasterShader
// Description : Frustum Shader that computes effect based on a list
// of "casting" objects
////////////////////////////////////////////////////////////////////
class EXPCL_SHADER CasterShader : public FrustumShader
{
protected:
CasterShader(void) : FrustumShader() { }
public:
virtual ~CasterShader(void) { }
INLINE int get_num_casters(void) const { return _casters.size(); }
INLINE int add_caster(NamedNode* node);
INLINE int remove_caster(NamedNode* node);
typedef pvector<NamedNode *> NamedNodeVector;
protected:
NamedNodeVector _casters;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
FrustumShader::init_type();
register_type(_type_handle, "CasterShader",
FrustumShader::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "casterShader.I"
#endif