80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
// Filename: casterShader.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CASTERSHADER_H
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#define CASTERSHADER_H
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//
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////////////////////////////////////////////////////////////////////
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// Includes
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////////////////////////////////////////////////////////////////////
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#include <pandabase.h>
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#include "shader.h"
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////////////////////////////////////////////////////////////////////
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// Defines
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : CasterShader
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// Description : Frustum Shader that computes effect based on a list
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// of "casting" objects
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////////////////////////////////////////////////////////////////////
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class EXPCL_SHADER CasterShader : public FrustumShader
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{
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protected:
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CasterShader(void) : FrustumShader() { }
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public:
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virtual ~CasterShader(void) { }
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INLINE int get_num_casters(void) const { return _casters.size(); }
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INLINE int add_caster(NamedNode* node);
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INLINE int remove_caster(NamedNode* node);
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typedef pvector<NamedNode *> NamedNodeVector;
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protected:
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NamedNodeVector _casters;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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FrustumShader::init_type();
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register_type(_type_handle, "CasterShader",
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FrustumShader::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "casterShader.I"
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#endif
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