open_toontown_panda3d/panda/src/shader/spotlightShader.h

68 lines
1.9 KiB
C++

// Filename: spotlightShader.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef SPOTLIGHTSHADER_H
#define SPOTLIGHTSHADER_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include "projtexShader.h"
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : SpotlightShader
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_SHADER SpotlightShader : public ProjtexShader
{
public:
SpotlightShader(int size = 256, float radius = 0.7);
virtual void config(void);
// SpotlightShader uses ProjtexShader::apply()
protected:
float _radius;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ProjtexShader::init_type();
register_type(_type_handle, "SpotlightShader",
ProjtexShader::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif