open_toontown_panda3d/panda/src/pgraphnodes/computeNode.cxx

213 lines
5.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file computeNode.cxx
* @author rdb
* @date 2014-06-19
*/
#include "pandabase.h"
#include "computeNode.h"
#include "cullTraverser.h"
#include "cullableObject.h"
#include "cullHandler.h"
#include "geomDrawCallbackData.h"
#include "omniBoundingVolume.h"
#include "config_pgraph.h"
TypeHandle ComputeNode::_type_handle;
/**
* Creates a ComputeNode with the given name. Use add_dispatch and also
* assign a shader using a ShaderAttrib.
*/
ComputeNode::
ComputeNode(const std::string &name) :
PandaNode(name),
_dispatcher(new ComputeNode::Dispatcher)
{
set_internal_bounds(new OmniBoundingVolume);
set_renderable();
}
/**
*
*/
ComputeNode::
ComputeNode(const ComputeNode &copy) :
PandaNode(copy),
_dispatcher(new ComputeNode::Dispatcher(*copy._dispatcher))
{
}
/**
* Returns a newly-allocated Node that is a shallow copy of this one. It will
* be a different Node pointer, but its internal data may or may not be shared
* with that of the original Node.
*/
PandaNode *ComputeNode::
make_copy() const {
return new ComputeNode(*this);
}
/**
* Returns true if it is generally safe to combine this particular kind of
* PandaNode with other kinds of PandaNodes of compatible type, adding
* children or whatever. For instance, an LODNode should not be combined with
* any other PandaNode, because its set of children is meaningful.
*/
bool ComputeNode::
safe_to_combine() const {
return false;
}
/**
* Adds the node's contents to the CullResult we are building up during the
* cull traversal, so that it will be drawn at render time. For most nodes
* other than GeomNodes, this is a do-nothing operation.
*/
void ComputeNode::
add_for_draw(CullTraverser *trav, CullTraverserData &data) {
if (pgraph_cat.is_spam()) {
pgraph_cat.spam()
<< "Found " << *this << " in state " << *data._state
<< " draw_mask = " << data._draw_mask << "\n";
}
// OK, render this node. Rendering this node means creating a
// CullableObject for the Dispatcher. We don't need to pass any Geoms,
// however.
CullableObject object(nullptr, data._state,
data.get_internal_transform(trav));
object.set_draw_callback(_dispatcher);
trav->get_cull_handler()->record_object(std::move(object), trav);
}
/**
* Writes a brief description of the node to the indicated output stream.
* This is invoked by the << operator. It may be overridden in derived
* classes to include some information relevant to the class.
*/
void ComputeNode::
output(std::ostream &out) const {
PandaNode::output(out);
}
/**
*
*/
ComputeNode::Dispatcher::
Dispatcher() {
}
/**
*
*/
ComputeNode::Dispatcher::
Dispatcher(const Dispatcher &copy) :
_cycler(copy._cycler)
{
}
/**
* Asks the GSG to dispatch the compute shader.
*/
void ComputeNode::Dispatcher::
do_callback(CallbackData *cbdata) {
GeomDrawCallbackData *data = (GeomDrawCallbackData *)cbdata;
GraphicsStateGuardianBase *gsg = data->get_gsg();
CDReader cdata(_cycler);
for (const LVecBase3i &dispatch : cdata->_dispatches) {
gsg->dispatch_compute(dispatch[0], dispatch[1], dispatch[2]);
}
// No need to upcall; we don't have any geometry, after all.
}
/**
* Tells the BamReader how to create objects of type ComputeNode.
*/
void ComputeNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void ComputeNode::
write_datagram(BamWriter *manager, Datagram &dg) {
PandaNode::write_datagram(manager, dg);
manager->write_cdata(dg, _dispatcher->_cycler);
}
/**
* This function is called by the BamReader's factory when a new object of
* type ComputeNode is encountered in the Bam file. It should create the
* ComputeNode and extract its information from the file.
*/
TypedWritable *ComputeNode::
make_from_bam(const FactoryParams &params) {
ComputeNode *node = new ComputeNode("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new ComputeNode.
*/
void ComputeNode::
fillin(DatagramIterator &scan, BamReader *manager) {
PandaNode::fillin(scan, manager);
manager->read_cdata(scan, _dispatcher->_cycler);
}
/**
*
*/
CycleData *ComputeNode::Dispatcher::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void ComputeNode::Dispatcher::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
dg.add_uint16(_dispatches.size());
for (const LVecBase3i &dispatch : _dispatches) {
generic_write_datagram(dg, dispatch);
}
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new ComputeNode.
*/
void ComputeNode::Dispatcher::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
int num_dispatches = scan.get_uint16();
_dispatches.resize(num_dispatches);
for (int i = 0; i < num_dispatches; ++i) {
generic_read_datagram(_dispatches[i], scan);
}
}