183 lines
6.3 KiB
C++
183 lines
6.3 KiB
C++
// Filename: mouseButton.cxx
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// Created by: drose (01Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "mouseButton.h"
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#include "buttonRegistry.h"
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#include "pnotify.h"
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#include <stdio.h>
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ButtonHandle MouseButton::_buttons[num_mouse_buttons];
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ButtonHandle MouseButton::_wheel_up;
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ButtonHandle MouseButton::_wheel_down;
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ButtonHandle MouseButton::_wheel_left;
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ButtonHandle MouseButton::_wheel_right;
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::button
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// Access: Public, Static
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// Description: Returns the ButtonHandle associated with the
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// particular numbered mouse button (zero-based), if
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// there is one, or ButtonHandle::none() if there is
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// not.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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button(int button_number) {
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if (button_number >= 0 && button_number < num_mouse_buttons) {
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return _buttons[button_number];
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}
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return ButtonHandle::none();
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::one
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// Access: Public, Static
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// Description: Returns the ButtonHandle associated with the
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// first mouse button.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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one() {
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return _buttons[0];
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::two
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// Access: Public, Static
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// Description: Returns the ButtonHandle associated with the
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// second mouse button.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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two() {
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return _buttons[1];
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::three
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// Access: Public, Static
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// Description: Returns the ButtonHandle associated with the
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// third mouse button.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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three() {
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return _buttons[2];
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::four
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// Access: Public, Static
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// Description: Returns the ButtonHandle associated with the
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// fourth mouse button.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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four() {
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return _buttons[3];
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::five
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// Access: Public, Static
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// Description: Returns the ButtonHandle associated with the
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// fifth mouse button.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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five() {
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return _buttons[4];
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::wheel_up
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// Access: Public, Static
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// Description: Returns the ButtonHandle generated when the mouse
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// wheel is rolled one notch upwards.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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wheel_up() {
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return _wheel_up;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::wheel_down
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// Access: Public, Static
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// Description: Returns the ButtonHandle generated when the mouse
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// wheel is rolled one notch downwards.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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wheel_down() {
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return _wheel_down;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::wheel_left
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// Access: Public, Static
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// Description: Returns the ButtonHandle generated when the mouse
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// is scrolled to the left. Usually, you'll only
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// find the horizontal scroll on laptops.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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wheel_left() {
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return _wheel_left;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::wheel_right
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// Access: Public, Static
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// Description: Returns the ButtonHandle generated when the mouse
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// is scrolled to the right. Usually, you'll only
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// find the horizontal scroll on laptops.
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////////////////////////////////////////////////////////////////////
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ButtonHandle MouseButton::
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wheel_right() {
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return _wheel_right;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::is_mouse_button
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// Access: Public, Static
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// Description: Returns true if the indicated ButtonHandle is a mouse
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// button, false if it is some other kind of button.
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////////////////////////////////////////////////////////////////////
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bool MouseButton::
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is_mouse_button(ButtonHandle button) {
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for (int i = 0; i < num_mouse_buttons; ++i) {
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if (button == _buttons[i]) {
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return true;
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}
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}
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return button == _wheel_up || button == _wheel_down || button == _wheel_left || button == _wheel_right;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseButton::init_mouse_buttons
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// Access: Public, Static
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// Description: This is intended to be called only once, by the
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// static initialization performed in config_util.cxx.
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////////////////////////////////////////////////////////////////////
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void MouseButton::
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init_mouse_buttons() {
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char numstr[20];
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for (int i = 0; i < num_mouse_buttons; ++i) {
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sprintf(numstr, "mouse%d", i + 1);
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nassertv(strlen(numstr) < 20);
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ButtonRegistry::ptr()->register_button(_buttons[i], numstr);
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}
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ButtonRegistry::ptr()->register_button(_wheel_up, "wheel_up");
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ButtonRegistry::ptr()->register_button(_wheel_down, "wheel_down");
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ButtonRegistry::ptr()->register_button(_wheel_left, "wheel_left");
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ButtonRegistry::ptr()->register_button(_wheel_right, "wheel_right");
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}
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