open_toontown_panda3d/panda/src/putil/mouseButton.cxx

183 lines
6.3 KiB
C++

// Filename: mouseButton.cxx
// Created by: drose (01Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "mouseButton.h"
#include "buttonRegistry.h"
#include "pnotify.h"
#include <stdio.h>
ButtonHandle MouseButton::_buttons[num_mouse_buttons];
ButtonHandle MouseButton::_wheel_up;
ButtonHandle MouseButton::_wheel_down;
ButtonHandle MouseButton::_wheel_left;
ButtonHandle MouseButton::_wheel_right;
////////////////////////////////////////////////////////////////////
// Function: MouseButton::button
// Access: Public, Static
// Description: Returns the ButtonHandle associated with the
// particular numbered mouse button (zero-based), if
// there is one, or ButtonHandle::none() if there is
// not.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
button(int button_number) {
if (button_number >= 0 && button_number < num_mouse_buttons) {
return _buttons[button_number];
}
return ButtonHandle::none();
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::one
// Access: Public, Static
// Description: Returns the ButtonHandle associated with the
// first mouse button.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
one() {
return _buttons[0];
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::two
// Access: Public, Static
// Description: Returns the ButtonHandle associated with the
// second mouse button.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
two() {
return _buttons[1];
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::three
// Access: Public, Static
// Description: Returns the ButtonHandle associated with the
// third mouse button.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
three() {
return _buttons[2];
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::four
// Access: Public, Static
// Description: Returns the ButtonHandle associated with the
// fourth mouse button.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
four() {
return _buttons[3];
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::five
// Access: Public, Static
// Description: Returns the ButtonHandle associated with the
// fifth mouse button.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
five() {
return _buttons[4];
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::wheel_up
// Access: Public, Static
// Description: Returns the ButtonHandle generated when the mouse
// wheel is rolled one notch upwards.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
wheel_up() {
return _wheel_up;
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::wheel_down
// Access: Public, Static
// Description: Returns the ButtonHandle generated when the mouse
// wheel is rolled one notch downwards.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
wheel_down() {
return _wheel_down;
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::wheel_left
// Access: Public, Static
// Description: Returns the ButtonHandle generated when the mouse
// is scrolled to the left. Usually, you'll only
// find the horizontal scroll on laptops.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
wheel_left() {
return _wheel_left;
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::wheel_right
// Access: Public, Static
// Description: Returns the ButtonHandle generated when the mouse
// is scrolled to the right. Usually, you'll only
// find the horizontal scroll on laptops.
////////////////////////////////////////////////////////////////////
ButtonHandle MouseButton::
wheel_right() {
return _wheel_right;
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::is_mouse_button
// Access: Public, Static
// Description: Returns true if the indicated ButtonHandle is a mouse
// button, false if it is some other kind of button.
////////////////////////////////////////////////////////////////////
bool MouseButton::
is_mouse_button(ButtonHandle button) {
for (int i = 0; i < num_mouse_buttons; ++i) {
if (button == _buttons[i]) {
return true;
}
}
return button == _wheel_up || button == _wheel_down || button == _wheel_left || button == _wheel_right;
}
////////////////////////////////////////////////////////////////////
// Function: MouseButton::init_mouse_buttons
// Access: Public, Static
// Description: This is intended to be called only once, by the
// static initialization performed in config_util.cxx.
////////////////////////////////////////////////////////////////////
void MouseButton::
init_mouse_buttons() {
char numstr[20];
for (int i = 0; i < num_mouse_buttons; ++i) {
sprintf(numstr, "mouse%d", i + 1);
nassertv(strlen(numstr) < 20);
ButtonRegistry::ptr()->register_button(_buttons[i], numstr);
}
ButtonRegistry::ptr()->register_button(_wheel_up, "wheel_up");
ButtonRegistry::ptr()->register_button(_wheel_down, "wheel_down");
ButtonRegistry::ptr()->register_button(_wheel_left, "wheel_left");
ButtonRegistry::ptr()->register_button(_wheel_right, "wheel_right");
}