open_toontown_panda3d/panda/src/glstuff/glTimerQueryContext_src.cxx

97 lines
2.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glTimerQueryContext_src.cxx
* @author rdb
* @date 2014-08-22
*/
#include "pnotify.h"
#include "dcast.h"
#include "lightMutexHolder.h"
#include "pStatTimer.h"
#ifndef OPENGLES // Timer queries not supported by OpenGL ES.
TypeHandle CLP(TimerQueryContext)::_type_handle;
/**
*
*/
CLP(TimerQueryContext)::
~CLP(TimerQueryContext)() {
if (_index != 0) {
// Tell the GSG to recycle this index when it gets around to it. If it
// has already shut down, though, too bad. This means we never get to
// free this index, but presumably the app is already shutting down
// anyway.
if (auto glgsg = _glgsg.lock()) {
LightMutexHolder holder(glgsg->_lock);
glgsg->_deleted_queries.push_back(_index);
_index = 0;
}
}
}
/**
* Returns true if the query's answer is ready, false otherwise. If this
* returns false, the application must continue to poll until it returns true.
*
* It is only valid to call this from the draw thread.
*/
bool CLP(TimerQueryContext)::
is_answer_ready() const {
GLuint result;
_glgsg->_glGetQueryObjectuiv(_index, GL_QUERY_RESULT_AVAILABLE, &result);
return (result != 0);
}
/**
* Requests the graphics engine to expedite the pending answer--the
* application is now waiting until the answer is ready.
*
* It is only valid to call this from the draw thread.
*/
void CLP(TimerQueryContext)::
waiting_for_answer() {
PStatTimer timer(GraphicsStateGuardian::_wait_timer_pcollector);
glFlush();
}
/**
* Returns the timestamp that is the result of this timer query. There's no
* guarantee about which clock this uses, the only guarantee is that
* subtracting a start time from an end time should yield a time in seconds.
* If is_answer_ready() did not return true, this function may block before it
* returns.
*
* It is only valid to call this from the draw thread.
*/
double CLP(TimerQueryContext)::
get_timestamp() const {
GLuint64 time_ns;
/*GLuint available;
_glgsg->_glGetQueryObjectuiv(_index[1], GL_QUERY_RESULT_AVAILABLE, &available);
if (available) {
// The answer is ready now.
do_get_timestamps(begin_ns, end_ns);
} else {
// The answer is not ready; this call will block.
PStatTimer timer(GraphicsStateGuardian::_wait_timer_pcollector);
do_get_timestamps(begin_ns, end_ns);
}*/
_glgsg->_glGetQueryObjectui64v(_index, GL_QUERY_RESULT, &time_ns);
return time_ns * 0.000000001;
}
#endif // OPENGLES