This has been due for a while. The last FFTW 2.x release was in 1999. Note that this does change some of the loops; this has two benefits: 1) The halfcomplex storage order is now explained with a comment. 2) It fixed the special case "don't break a run of bytes for a zero" which was never triggering due to the value not being *exactly* 0.0. I have tested these changes against older FFT-compressed animation .bams and no noticeable decompression changes are present, so a .bam version bump is not necessary. |
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