open_toontown_panda3d/panda/src/particlesystem/config_particlesystem.cxx

53 lines
1.8 KiB
C++

// Filename: config_particlesystem.cxx
// Created by: charles (05Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "config_particlesystem.h"
#include "particleSystem.h"
#include "geomParticleRenderer.h"
#include "geomNode.h"
ConfigureDef(config_particlesystem);
NotifyCategoryDef(particlesystem, "");
ConfigureFn(config_particlesystem) {
ColorInterpolationFunction::init_type();
ColorInterpolationFunctionConstant::init_type();
ColorInterpolationFunctionLinear::init_type();
ColorInterpolationFunctionStepwave::init_type();
ColorInterpolationFunctionSinusoid::init_type();
ParticleSystem::init_type();
GeomNode::GeomList::init_type(); // repeated here to ensure instantiated templates get initialized too.
init_libparticlesystem();
}
////////////////////////////////////////////////////////////////////
// Function: init_libparticlesystem
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libparticlesystem() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
ParticleSystem::init_type();
}