70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// Filename: clearableRegion.h
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// Created by: drose (11Jul02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CLEARABLEREGION_H
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#define CLEARABLEREGION_H
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#include "pandabase.h"
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#include "luse.h"
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////////////////////////////////////////////////////////////////////
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// Class : ClearableRegion
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// Description : This is just an interface definition for a
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// rectangular region of the screen that might or might
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// not need to be cleared every frame before rendering.
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// This includes DisplayRegions and GraphicsWindows.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA ClearableRegion {
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public:
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INLINE ClearableRegion();
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INLINE ClearableRegion(const ClearableRegion ©);
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INLINE void operator = (const ClearableRegion ©);
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INLINE void copy_clear_settings(const ClearableRegion ©);
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PUBLISHED:
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INLINE void set_clear_color_active(bool clear_color_active);
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INLINE bool get_clear_color_active() const;
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INLINE void set_clear_depth_active(bool clear_depth_active);
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INLINE bool get_clear_depth_active() const;
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INLINE void set_clear_color(const Colorf &color);
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INLINE const Colorf &get_clear_color() const;
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INLINE void set_clear_depth(float depth);
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INLINE float get_clear_depth() const;
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INLINE bool is_any_clear_active() const;
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private:
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// This data needs to be cycled.
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enum Flags {
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F_clear_color_active = 0x0001,
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F_clear_depth_active = 0x0002,
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};
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int _flags;
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Colorf _clear_color;
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float _clear_depth;
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};
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#include "clearableRegion.I"
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#endif
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