open_toontown_panda3d/panda/src/pgraph/cullBinBackToFront.h

84 lines
2.3 KiB
C++

// Filename: cullBinBackToFront.h
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINBACKTOFRONT_H
#define CULLBINBACKTOFRONT_H
#include "pandabase.h"
#include "cullBin.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinBackToFront
// Description : A specific kind of CullBin that sorts geometry in
// order from furthest to nearest based on the center of
// its bounding volume. This is primarily intended for
// rendering transparent and semi-transparent geometry
// that must be sorted from back to front.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullBinBackToFront : public CullBin {
public:
INLINE CullBinBackToFront(GraphicsStateGuardianBase *gsg);
virtual ~CullBinBackToFront();
virtual void add_object(CullableObject *object);
virtual void finish_cull();
virtual void draw();
private:
class ObjectData {
public:
INLINE ObjectData(CullableObject *object, float dist);
INLINE bool operator < (const ObjectData &other) const;
CullableObject *_object;
float _dist;
};
typedef pvector<ObjectData> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinBackToFront",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinBackToFront.I"
#endif