124 lines
4.4 KiB
Plaintext
124 lines
4.4 KiB
Plaintext
// Filename: directionalLight.I
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// Created by: mike (04Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::CData::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE DirectionalLight::CData::
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CData() :
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_specular_color(1.0f, 1.0f, 1.0f, 1.0f),
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_point(0.0f, 0.0f, 0.0f),
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_direction(LVector3f::forward())
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::CData::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE DirectionalLight::CData::
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CData(const DirectionalLight::CData ©) :
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_specular_color(copy._specular_color),
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_point(copy._point),
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_direction(copy._direction)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_specular_color
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// Access: Public
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// Description: Returns the color of specular highlights generated by
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// the light.
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////////////////////////////////////////////////////////////////////
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INLINE const Colorf &DirectionalLight::
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get_specular_color() const {
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CDReader cdata(_cycler);
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return cdata->_specular_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_specular_color
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// Access: Public
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// Description: Sets the color of specular highlights generated by
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// the light.
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////////////////////////////////////////////////////////////////////
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INLINE void DirectionalLight::
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set_specular_color(const Colorf &color) {
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CDWriter cdata(_cycler);
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cdata->_specular_color = color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_point
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// Access: Public
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// Description: Returns the point in space at which the light is
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// located. This is local to the coordinate space in
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// which the light is assigned.
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//
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// This actually has no bearing on the visual effect of
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// the light, since the light is rendered as if it were
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// infinitely far away. This is only used to create a
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// visible representation of the light.
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////////////////////////////////////////////////////////////////////
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INLINE const LPoint3f &DirectionalLight::
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get_point() const {
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CDReader cdata(_cycler);
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return cdata->_point;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_point
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// Access: Public
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// Description: Sets the point in space at which the light is located.
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////////////////////////////////////////////////////////////////////
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INLINE void DirectionalLight::
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set_point(const LPoint3f &point) {
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CDWriter cdata(_cycler);
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cdata->_point = point;
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mark_viz_stale();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_direction
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// Access: Public
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// Description: Returns the direction in which the light is aimed.
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// This is local to the coordinate space in which the
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// light is assigned.
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////////////////////////////////////////////////////////////////////
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INLINE const LVector3f &DirectionalLight::
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get_direction() const {
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CDReader cdata(_cycler);
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return cdata->_direction;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_direction
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// Access: Public
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// Description: Sets the direction in which the light is aimed.
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////////////////////////////////////////////////////////////////////
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INLINE void DirectionalLight::
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set_direction(const LVector3f &direction) {
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CDWriter cdata(_cycler);
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cdata->_direction = direction;
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mark_viz_stale();
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}
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