open_toontown_panda3d/panda/src/pgraph/directionalLight.I

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// Filename: directionalLight.I
// Created by: mike (04Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: DirectionalLight::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE DirectionalLight::CData::
CData() :
_specular_color(1.0f, 1.0f, 1.0f, 1.0f),
_point(0.0f, 0.0f, 0.0f),
_direction(LVector3f::forward())
{
}
////////////////////////////////////////////////////////////////////
// Function: DirectionalLight::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE DirectionalLight::CData::
CData(const DirectionalLight::CData &copy) :
_specular_color(copy._specular_color),
_point(copy._point),
_direction(copy._direction)
{
}
////////////////////////////////////////////////////////////////////
// Function: DirectionalLight::get_specular_color
// Access: Public
// Description: Returns the color of specular highlights generated by
// the light.
////////////////////////////////////////////////////////////////////
INLINE const Colorf &DirectionalLight::
get_specular_color() const {
CDReader cdata(_cycler);
return cdata->_specular_color;
}
////////////////////////////////////////////////////////////////////
// Function: DirectionalLight::set_specular_color
// Access: Public
// Description: Sets the color of specular highlights generated by
// the light.
////////////////////////////////////////////////////////////////////
INLINE void DirectionalLight::
set_specular_color(const Colorf &color) {
CDWriter cdata(_cycler);
cdata->_specular_color = color;
}
////////////////////////////////////////////////////////////////////
// Function: DirectionalLight::get_point
// Access: Public
// Description: Returns the point in space at which the light is
// located. This is local to the coordinate space in
// which the light is assigned.
//
// This actually has no bearing on the visual effect of
// the light, since the light is rendered as if it were
// infinitely far away. This is only used to create a
// visible representation of the light.
////////////////////////////////////////////////////////////////////
INLINE const LPoint3f &DirectionalLight::
get_point() const {
CDReader cdata(_cycler);
return cdata->_point;
}
////////////////////////////////////////////////////////////////////
// Function: DirectionalLight::set_point
// Access: Public
// Description: Sets the point in space at which the light is located.
////////////////////////////////////////////////////////////////////
INLINE void DirectionalLight::
set_point(const LPoint3f &point) {
CDWriter cdata(_cycler);
cdata->_point = point;
mark_viz_stale();
}
////////////////////////////////////////////////////////////////////
// Function: DirectionalLight::get_direction
// Access: Public
// Description: Returns the direction in which the light is aimed.
// This is local to the coordinate space in which the
// light is assigned.
////////////////////////////////////////////////////////////////////
INLINE const LVector3f &DirectionalLight::
get_direction() const {
CDReader cdata(_cycler);
return cdata->_direction;
}
////////////////////////////////////////////////////////////////////
// Function: DirectionalLight::set_direction
// Access: Public
// Description: Sets the direction in which the light is aimed.
////////////////////////////////////////////////////////////////////
INLINE void DirectionalLight::
set_direction(const LVector3f &direction) {
CDWriter cdata(_cycler);
cdata->_direction = direction;
mark_viz_stale();
}