90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
// Filename: textureApplyAttrib.h
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// Created by: drose (04Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXTUREAPPLYATTRIB_H
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#define TEXTUREAPPLYATTRIB_H
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#include "pandabase.h"
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#include "renderAttrib.h"
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////////////////////////////////////////////////////////////////////
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// Class : TextureApplyAttrib
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// Description : Specifies how textures are applied; specifically, how
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// texture color modifies geometry color.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA TextureApplyAttrib : public RenderAttrib {
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PUBLISHED:
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enum Mode {
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M_modulate,
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M_decal,
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M_blend,
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M_replace,
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M_add
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};
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private:
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INLINE TextureApplyAttrib(Mode mode = M_modulate);
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PUBLISHED:
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static CPT(RenderAttrib) make(Mode mode);
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INLINE Mode get_mode() const;
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public:
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virtual void issue(GraphicsStateGuardianBase *gsg) const;
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virtual void output(ostream &out) const;
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protected:
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virtual int compare_to_impl(const RenderAttrib *other) const;
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virtual RenderAttrib *make_default_impl() const;
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private:
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Mode _mode;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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RenderAttrib::init_type();
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register_type(_type_handle, "TextureApplyAttrib",
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RenderAttrib::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "textureApplyAttrib.I"
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#endif
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