open_toontown_panda3d/panda/src/pgraph/fadeLodNodeData.h

60 lines
1.7 KiB
C++

// Filename: fadeLodNodeData.h
// Created by: drose (29Sep04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef FADELODNODEDATA_H
#define FADELODNODEDATA_H
#include "pandabase.h"
#include "auxSceneData.h"
////////////////////////////////////////////////////////////////////
// Class : FadeLODNodeData
// Description : This is the data that is associated with a particular
// instance of the FadeLODNode for the scene graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA FadeLODNodeData : public AuxSceneData {
public:
bool _fade_mode;
float _fade_start;
int _fade_out;
int _fade_in;
virtual void output(ostream &out) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AuxSceneData::init_type();
register_type(_type_handle, "FadeLODNodeData",
AuxSceneData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif