127 lines
4.2 KiB
Plaintext
127 lines
4.2 KiB
Plaintext
// Filename: nodePathComponent.I
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// Created by: drose (25Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::CData::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::CData::
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CData() {
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_length = 1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::CData::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::CData::
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CData(const NodePathComponent::CData ©) :
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_next(copy._next),
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_length(copy._length)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::Constructor
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// Access: Private
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// Description: Constructs a new NodePathComponent from the
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// indicated node. Don't try to call this directly; ask
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// the PandaNode to do it for you.
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::
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NodePathComponent(PandaNode *node, NodePathComponent *next) :
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_node(node),
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_key(0)
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{
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::update_type(this, get_class_type());
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#endif
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CDWriter cdata(_cycler);
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cdata->_next = next;
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if (next != (NodePathComponent *)NULL) {
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cdata->_length = next->get_length() + 1;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::Copy Constructor
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// Access: Private
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// Description: NodePathComponents should not be copied.
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::
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NodePathComponent(const NodePathComponent ©) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::Copy Assignment Operator
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// Access: Private
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// Description: NodePathComponents should not be copied.
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////////////////////////////////////////////////////////////////////
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INLINE void NodePathComponent::
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operator = (const NodePathComponent ©) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::
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~NodePathComponent() {
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nassertv(_node != (PandaNode *)NULL);
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_node->delete_component(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::get_node
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// Access: Public
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// Description: Returns the node referenced by this component.
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////////////////////////////////////////////////////////////////////
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INLINE PandaNode *NodePathComponent::
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get_node() const {
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nassertr(_node != (PandaNode *)NULL, _node);
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return _node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::has_key
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// Access: Public
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// Description: Returns true if the key for this component has
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// already been generated, false otherwise. Even if
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// this returns false, calling get_key() will still
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// return a valid key; that will simply cause the key to
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// be generated on-the-fly.
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////////////////////////////////////////////////////////////////////
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INLINE bool NodePathComponent::
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has_key() const {
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return (_key != 0);
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}
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INLINE ostream &operator << (ostream &out, const NodePathComponent &comp) {
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comp.output(out);
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return out;
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}
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