open_toontown_panda3d/panda/src/physics/baseForce.cxx

90 lines
2.8 KiB
C++

// Filename: baseForce.cxx
// Created by: charles (08Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "baseForce.h"
TypeHandle BaseForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : BaseForce
// Access : protected
// Description : constructor
////////////////////////////////////////////////////////////////////
BaseForce::
BaseForce(bool active) :
_force_node(NULL), _active(active) {
}
////////////////////////////////////////////////////////////////////
// Function : BaseForce
// Access : protected
// Description : copy constructor
////////////////////////////////////////////////////////////////////
BaseForce::
BaseForce(const BaseForce &copy) :
TypedReferenceCount(copy) {
_active = copy._active;
_force_node = (ForceNode *) NULL;
}
////////////////////////////////////////////////////////////////////
// Function : ~BaseForce
// Access : public, virtual
// Description : destructor
////////////////////////////////////////////////////////////////////
BaseForce::
~BaseForce() {
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void BaseForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"BaseForce (id "<<this<<")";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void BaseForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"BaseForce (id "<<this<<"):\n";
out.width(indent+2); out<<""; out<<"_force_node ";
if (_force_node) {
out<<_force_node<<"\n";
//_force_node->write(out, indent+4);
} else {
out.width(indent+4); out<<""<<"null\n";
}
out.width(indent+2); out<<""; out<<"_active "<<_active<<"\n";
//TypedReferenceCount::write(out);
#endif //] NDEBUG
}