open_toontown_panda3d/panda/src/physics/linearForce.h

85 lines
2.3 KiB
C++

// Filename: linearForce.h
// Created by: charles (13Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARFORCE_H
#define LINEARFORCE_H
#include "baseForce.h"
///////////////////////////////////////////////////////////////////
// Class : LinearForce
// Description : A force that acts on a PhysicsObject by way of an
// Integrator. This is a pure virtual base class.
///////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearForce : public BaseForce {
PUBLISHED:
~LinearForce();
INLINE void set_amplitude(const float a);
INLINE void set_mass_dependent(bool m);
INLINE float get_amplitude() const;
INLINE bool get_mass_dependent() const;
INLINE void set_vector_masks(bool x, bool y, bool z);
virtual LVector3f get_vector(const PhysicsObject *po);
virtual LinearForce *make_copy() = 0;
virtual bool is_linear() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
protected:
LinearForce(float a, bool mass);
LinearForce(const LinearForce& copy);
private:
float _amplitude;
bool _mass_dependent;
bool _x_mask;
bool _y_mask;
bool _z_mask;
virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BaseForce::init_type();
register_type(_type_handle, "LinearForce",
BaseForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearForce.I"
#endif // BASELINEARFORCE_H