open_toontown_panda3d/panda/src/physics/linearIntegrator.cxx

102 lines
3.4 KiB
C++

// Filename: linearIntegrator.cxx
// Created by: charles (02Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "linearIntegrator.h"
#include "config_physics.h"
#include "physicalNode.h"
#include "forceNode.h"
////////////////////////////////////////////////////////////////////
// Function : BaseLinearIntegrator
// Access : Protected
// Description : constructor
////////////////////////////////////////////////////////////////////
LinearIntegrator::
LinearIntegrator() {
}
////////////////////////////////////////////////////////////////////
// Function : ~LinearIntegrator
// Access : public, virtual
// Description : destructor
////////////////////////////////////////////////////////////////////
LinearIntegrator::
~LinearIntegrator() {
}
////////////////////////////////////////////////////////////////////
// Function : integrate
// Access : public
// Description : parent integration routine, hands off to child
// virtual.
////////////////////////////////////////////////////////////////////
void LinearIntegrator::
integrate(Physical *physical, LinearForceVector &forces,
float dt) {
/* <-- darren, 2000.10.06
// cap dt so physics don't go flying off on lags
if (dt > _max_linear_dt)
dt = _max_linear_dt;
*/
PhysicsObject::Vector::const_iterator current_object_iter;
current_object_iter = physical->get_object_vector().begin();
for (; current_object_iter != physical->get_object_vector().end();
++current_object_iter) {
PhysicsObject *current_object = *current_object_iter;
// bail out if this object doesn't exist or doesn't want to be
// processed.
if (current_object == (PhysicsObject *) NULL) {
continue;
}
// set the object's last position to its current position before we move it
current_object->set_last_position(current_object->get_position());
}
child_integrate(physical, forces, dt);
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearIntegrator::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearIntegrator";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearIntegrator::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearIntegrator:\n";
out.width(indent+2); out<<""; out<<"_max_linear_dt "<<_max_linear_dt<<" (class static)\n";
BaseIntegrator::write(out, indent+2);
#endif //] NDEBUG
}