open_toontown_panda3d/panda/src/physics/linearSourceForce.cxx

110 lines
3.7 KiB
C++

// Filename: linearSourceForce.cxx
// Created by: charles (21Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "linearSourceForce.h"
TypeHandle LinearSourceForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearSourceForce
// Access : Public
// Description : Simple constructor
////////////////////////////////////////////////////////////////////
LinearSourceForce::
LinearSourceForce(const LPoint3f& p, FalloffType f, float r, float a,
bool mass) :
LinearDistanceForce(p, f, r, a, mass) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearSourceForce
// Access : Public
// Description : Simple constructor
////////////////////////////////////////////////////////////////////
LinearSourceForce::
LinearSourceForce() :
LinearDistanceForce(LPoint3f(0.0f, 0.0f, 0.0f), FT_ONE_OVER_R_SQUARED,
1.0f, 1.0f, true) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearSourceForce
// Access : Public
// Description : copy constructor
////////////////////////////////////////////////////////////////////
LinearSourceForce::
LinearSourceForce(const LinearSourceForce &copy) :
LinearDistanceForce(copy) {
}
////////////////////////////////////////////////////////////////////
// Function : ~LinearSourceForce
// Access : Public
// Description : Simple destructor
////////////////////////////////////////////////////////////////////
LinearSourceForce::
~LinearSourceForce() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : Public
// Description : copier
////////////////////////////////////////////////////////////////////
LinearForce *LinearSourceForce::
make_copy(void) {
return new LinearSourceForce(*this);
}
////////////////////////////////////////////////////////////////////
// Function : get_child_vector
// Access : Public
// Description : virtual force query
////////////////////////////////////////////////////////////////////
LVector3f LinearSourceForce::
get_child_vector(const PhysicsObject *po) {
return (po->get_position() - get_force_center()) * get_scalar_term();
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearSourceForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearSourceForce";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearSourceForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearSourceForce:\n";
LinearDistanceForce::write(out, indent+2);
#endif //] NDEBUG
}