open_toontown_panda3d/direct/src/distributed/config_distributed.cxx

68 lines
2.1 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file config_distributed.cxx
* @author drose
* @date 2004-05-19
*/
#include "config_distributed.h"
#include "dconfig.h"
#if !defined(CPPPARSER) && !defined(LINK_ALL_STATIC) && !defined(BUILDING_DIRECT_DISTRIBUTED)
#error Buildsystem error: BUILDING_DIRECT_DISTRIBUTED not defined
#endif
Configure(config_distributed);
NotifyCategoryDef(distributed, "");
ConfigureFn(config_distributed) {
init_libdistributed();
}
ConfigVariableInt game_server_timeout_ms
("game-server-timeout-ms", 20000,
PRC_DESC("This represents the amount of time to block waiting for the TCP "
"connection to the game server. It is only used when the connection "
"method is NSPR."));
ConfigVariableDouble min_lag
("min-lag", 0.0,
PRC_DESC("This represents the time in seconds by which to artificially lag "
"inbound messages. It is useful to test a game's tolerance of "
"network latency."));
ConfigVariableDouble max_lag
("max-lag", 0.0,
PRC_DESC("This represents the time in seconds by which to artificially lag "
"inbound messages. It is useful to test a game's tolerance of "
"network latency."));
ConfigVariableBool handle_datagrams_internally
("handle-datagrams-internally", true,
PRC_DESC("When this is true, certain datagram types can be handled "
"directly by the C++ cConnectionRepository implementation, "
"for performance reasons. When it is false, all datagrams "
"are handled by the Python implementation."));
/**
* Initializes the library. This must be called at least once before any of
* the functions or classes in this library can be used. Normally it will be
* called by the static initializers and need not be called explicitly, but
* special cases exist.
*/
void
init_libdistributed() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
}