open_toontown_panda3d/pandatool/src/flt/fltOpcode.cxx

298 lines
6.0 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file fltOpcode.cxx
* @author drose
* @date 2000-08-24
*/
#include "fltOpcode.h"
std::ostream &
operator << (std::ostream &out, FltOpcode opcode) {
switch (opcode) {
case FO_none:
return out << "null opcode";
case FO_header:
return out << "header";
case FO_group:
return out << "group";
case FO_OB_scale:
case FO_OB_scale2:
case FO_OB_scale3:
return out << "(obsolete) scale";
case FO_object:
return out << "object";
case FO_face:
return out << "face";
case FO_OB_vertex_i:
return out << "(obsolete) vertex with ID";
case FO_OB_short_vertex:
return out << "(obsolete) short vertex";
case FO_OB_vertex_c:
return out << "(obsolete) vertex with color";
case FO_OB_vertex_cn:
return out << "(obsolete) vertex with color and normal";
case FO_push:
return out << "push";
case FO_pop:
return out << "pop";
case FO_OB_translate:
case FO_OB_translate2:
case FO_OB_translate3:
return out << "(obsolete) translate";
case FO_OB_dof:
return out << "(obsolete) degree-of-freedom";
case FO_dof:
return out << "degree-of-freedom";
case FO_OB_instance_ref:
return out << "(obsolete) instance reference";
case FO_OB_instance:
return out << "(obsolete) instance definition";
case FO_push_face:
return out << "push subface";
case FO_pop_face:
return out << "pop subface";
case FO_push_extension:
return out << "push extension";
case FO_pop_extension:
return out << "pop extension";
case FO_continuation:
return out << "continuation";
case FO_comment:
return out << "comment";
case FO_color_palette:
return out << "color palette";
case FO_long_id:
return out << "long ID";
case FO_transform_matrix:
return out << "transformation matrix";
case FO_OB_rotate_point:
case FO_OB_rotate_point2:
return out << "(obsolete) rotate about point";
case FO_OB_rotate_edge:
return out << "(obsolete) rotate about edge";
case FO_OB_nu_scale:
return out << "(obsolete) non-uniform scale";
case FO_OB_rotate_to_point:
return out << "(obsolete) rotate to point";
case FO_OB_put:
return out << "(obsolete) put";
case FO_OB_bounding_box:
return out << "(obsolete) bounding box";
case FO_vector:
return out << "vector";
case FO_multitexture:
return out << "multitexture";
case FO_uv_list:
return out << "UV list";
case FO_bsp:
return out << "BSP";
case FO_replicate:
return out << "replicate";
case FO_instance_ref:
return out << "instance reference";
case FO_instance:
return out << "instance definition";
case FO_external_ref:
return out << "external reference";
case FO_texture:
return out << "texture";
case FO_OB_eyepoint_palette:
return out << "(obsolete) eyepoint palette";
case FO_14_material_palette:
return out << "v14 material palette";
case FO_vertex_palette:
return out << "vertex palette";
case FO_vertex_c:
return out << "vertex with color";
case FO_vertex_cn:
return out << "vertex with color and normal";
case FO_vertex_cnu:
return out << "vertex with color, normal, and uv";
case FO_vertex_cu:
return out << "vertex with color and uv";
case FO_vertex_list:
return out << "vertex list";
case FO_lod:
return out << "LOD";
case FO_bounding_box:
return out << "bounding box";
case FO_rotate_about_edge:
return out << "rotate about edge";
case FO_translate:
return out << "translate";
case FO_scale:
return out << "scale";
case FO_rotate_about_point:
return out << "rotate about point";
case FO_rotate_and_scale:
return out << "rotate and/or scale";
case FO_put:
return out << "put";
case FO_eyepoint_palette:
return out << "eyepoint palette";
case FO_mesh:
return out << "mesh";
case FO_local_vertex_pool:
return out << "local vertex pool";
case FO_mesh_primitive:
return out << "mesh primitive";
case FO_road_segment:
return out << "road segment";
case FO_road_zone:
return out << "road zone";
case FO_morph_list:
return out << "morph vertex list";
case FO_behavior_palette:
return out << "behavior palette";
case FO_sound:
return out << "sound";
case FO_road_path:
return out << "road path";
case FO_sound_palette:
return out << "sound palette";
case FO_general_matrix:
return out << "general matrix";
case FO_text:
return out << "text";
case FO_switch:
return out << "switch";
case FO_line_style:
return out << "line style";
case FO_clip_region:
return out << "clip region";
case FO_light_source:
return out << "light source";
case FO_light_definition:
return out << "light source definition";
case FO_bounding_sphere:
return out << "bounding sphere";
case FO_bounding_cylinder:
return out << "bounding cylinder";
case FO_bv_center:
return out << "bounding volume center";
case FO_bv_orientation:
return out << "bounding volume orientation";
case FO_light_point:
return out << "light point";
case FO_texture_map_palette:
return out << "texture mapping palette";
case FO_15_material:
return out << "material";
case FO_name_table:
return out << "name table";
case FO_cat:
return out << "continuously adaptive terrain";
case FO_cat_data:
return out << "CAT Data";
case FO_push_attribute:
return out << "push attribute";
case FO_pop_attribute:
return out << "pop attribute";
case FO_adaptive_attribute:
return out << "adaptive attribute";
case FO_curve:
return out << "curve";
case FO_road_construction:
return out << "road construction";
default:
return out << "unknown opcode " << (int)opcode;
}
}