open_toontown_panda3d/panda/src/physics/angularVectorForce.cxx

111 lines
3.6 KiB
C++

// Filename: angularVectorForce.cxx
// Created by: charles (09Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "angularVectorForce.h"
TypeHandle AngularVectorForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : AngularVectorForce
// Access : public
// Description : constructor
////////////////////////////////////////////////////////////////////
AngularVectorForce::
AngularVectorForce(const LRotationf &vec) :
AngularForce(), _fvec(vec) {
}
////////////////////////////////////////////////////////////////////
// Function : AngularVectorForce
// Access : public
// Description : constructor
////////////////////////////////////////////////////////////////////
AngularVectorForce::
AngularVectorForce(float h, float p, float r) :
AngularForce() {
_fvec.set_hpr(LVecBase3f(h, p, r));
}
////////////////////////////////////////////////////////////////////
// Function : AngularVectorForce
// Access : public
// Description : copy constructor
////////////////////////////////////////////////////////////////////
AngularVectorForce::
AngularVectorForce(const AngularVectorForce &copy) :
AngularForce(copy) {
_fvec = copy._fvec;
}
////////////////////////////////////////////////////////////////////
// Function : ~AngularVectorForce
// Access : public, virtual
// Description : destructor
////////////////////////////////////////////////////////////////////
AngularVectorForce::
~AngularVectorForce() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : private, virtual
// Description : dynamic copier
////////////////////////////////////////////////////////////////////
AngularForce *AngularVectorForce::
make_copy() const {
return new AngularVectorForce(*this);
}
////////////////////////////////////////////////////////////////////
// Function : get_child_quat
// Access : private, virtual
// Description : query
////////////////////////////////////////////////////////////////////
LRotationf AngularVectorForce::
get_child_quat(const PhysicsObject *) {
return _fvec;
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void AngularVectorForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"AngularVectorForce";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void AngularVectorForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"AngularVectorForce:\n";
out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
AngularForce::write(out, indent+2);
#endif //] NDEBUG
}