open_toontown_panda3d/panda/src/physics/baseForce.I

54 lines
1.7 KiB
Plaintext

// Filename: baseForce.I
// Created by: charles (08Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : get_force_node
// Access : Public
////////////////////////////////////////////////////////////////////
INLINE ForceNode *BaseForce::
get_force_node() const {
return _force_node;
}
////////////////////////////////////////////////////////////////////
// Function : get_force_node_path
// Access : Public
////////////////////////////////////////////////////////////////////
INLINE NodePath BaseForce::
get_force_node_path() const {
return _force_node_path;
}
////////////////////////////////////////////////////////////////////
// Function : set_active
// Access : Public
////////////////////////////////////////////////////////////////////
INLINE void BaseForce::
set_active(bool active) {
_active = active;
}
////////////////////////////////////////////////////////////////////
// Function : get_active
// Access : Public
////////////////////////////////////////////////////////////////////
INLINE bool BaseForce::
get_active() const {
return _active;
}