59 lines
2.2 KiB
Plaintext
59 lines
2.2 KiB
Plaintext
// Filename: cLerpAnimEffectInterval.I
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// Created by: drose (27Aug02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CLerpAnimEffectInterval::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CLerpAnimEffectInterval::
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CLerpAnimEffectInterval(const string &name, double duration,
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CLerpInterval::BlendType blend_type) :
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CLerpInterval(name, duration, blend_type)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: CLerpAnimEffectInterval::add_control
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// Access: Published
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// Description: Adds another AnimControl to the list of AnimControls
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// affected by the lerp. This control will be lerped
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// from begin_effect to end_effect over the period of
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// the lerp.
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//
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// The AnimControl name parameter is only used when
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// formatting the interval for output.
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////////////////////////////////////////////////////////////////////
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INLINE void CLerpAnimEffectInterval::
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add_control(AnimControl *control, const string &name,
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float begin_effect, float end_effect) {
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_controls.push_back(ControlDef(control, name, begin_effect, end_effect));
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}
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////////////////////////////////////////////////////////////////////
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// Function: CLerpAnimEffectInterval::ControlDef::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CLerpAnimEffectInterval::ControlDef::
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ControlDef(AnimControl *control, const string &name,
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float begin_effect, float end_effect) :
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_control(control),
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_name(name),
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_begin_effect(begin_effect),
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_end_effect(end_effect)
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{
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}
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