open_toontown_panda3d/direct/src/interval/cLerpAnimEffectInterval.I

59 lines
2.2 KiB
Plaintext

// Filename: cLerpAnimEffectInterval.I
// Created by: drose (27Aug02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CLerpAnimEffectInterval::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE CLerpAnimEffectInterval::
CLerpAnimEffectInterval(const string &name, double duration,
CLerpInterval::BlendType blend_type) :
CLerpInterval(name, duration, blend_type)
{
}
////////////////////////////////////////////////////////////////////
// Function: CLerpAnimEffectInterval::add_control
// Access: Published
// Description: Adds another AnimControl to the list of AnimControls
// affected by the lerp. This control will be lerped
// from begin_effect to end_effect over the period of
// the lerp.
//
// The AnimControl name parameter is only used when
// formatting the interval for output.
////////////////////////////////////////////////////////////////////
INLINE void CLerpAnimEffectInterval::
add_control(AnimControl *control, const string &name,
float begin_effect, float end_effect) {
_controls.push_back(ControlDef(control, name, begin_effect, end_effect));
}
////////////////////////////////////////////////////////////////////
// Function: CLerpAnimEffectInterval::ControlDef::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CLerpAnimEffectInterval::ControlDef::
ControlDef(AnimControl *control, const string &name,
float begin_effect, float end_effect) :
_control(control),
_name(name),
_begin_effect(begin_effect),
_end_effect(end_effect)
{
}