open_toontown_panda3d/panda/src/nativenet/socket_udp.h

166 lines
5.4 KiB
C++

// Filename: socket_udp.h
// Created by: drose (01Mar07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef __SOCKET_UDP_H__
#define __SOCKET_UDP_H__
#include "socket_udp_incoming.h"
/////////////////////////////////////////////////////////////////////
// Class : Socket_UDP
//
// Description : Base functionality for a combination UDP Reader and
// Writer. This duplicates code from
// Socket_UDP_Outgoing, to avoid the problems of
// multiple inheritance.
/////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_NATIVENET Socket_UDP : public Socket_UDP_Incoming
{
public:
PUBLISHED:
inline Socket_UDP() { }
// use this interface for a tagreted UDP connection
inline bool InitToAddress(const Socket_Address & address);
public:
inline bool Send(const char * data, int len);
PUBLISHED:
inline bool Send(const string &data);
// use this interface for a none tagreted UDP connection
inline bool InitNoAddress();
public:
inline bool SendTo(const char * data, int len, const Socket_Address & address);
PUBLISHED:
inline bool SendTo(const string &data, const Socket_Address & address);
inline bool SetToBroadCast();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Socket_UDP_Incoming::init_type();
register_type(_type_handle, "Socket_UDP",
Socket_UDP_Incoming::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
//////////////////////////////////////////////////////////////
// Function name : Socket_UDP:SetToBroadCast
// Description : Ask the OS to let us receive BROADCASt packets on this port..
// Return type : bool
// Argument : void
//////////////////////////////////////////////////////////////
inline bool Socket_UDP::SetToBroadCast()
{
int optval = 1;
if (setsockopt(_socket, SOL_SOCKET, SO_BROADCAST, (char *)&optval, sizeof(optval)) != 0)
return false;
return true;
}
////////////////////////////////////////////////////////////////////
// Function name : Socket_UDP::InitToAddress
// Description : Connects the Socket to a Specified address
//
// Return type : inline bool
// Argument : NetAddress & address
////////////////////////////////////////////////////////////////////
inline bool Socket_UDP::InitToAddress(const Socket_Address & address)
{
if (InitNoAddress() != true)
return false;
if (DO_CONNECT(_socket, &address.GetAddressInfo()) != 0)
return ErrorClose();
return true;
}
////////////////////////////////////////////////////////////////////
// Function name : Socket_UDP::InitNoAddress
// Description : This will set a udp up for targeted sends..
//
// Return type : inline bool
// Argument : void
////////////////////////////////////////////////////////////////////
inline bool Socket_UDP::InitNoAddress()
{
Close();
_socket = DO_NEWUDP();
if (_socket == BAD_SOCKET)
return false;
return true;
}
////////////////////////////////////////////////////////////////////
// Function name : Socket_UDP::Send
// Description : Send data to connected address
//
// Return type : inline bool
// Argument : char * data
// Argument : int len
////////////////////////////////////////////////////////////////////
inline bool Socket_UDP::Send(const char * data, int len)
{
return (DO_SOCKET_WRITE(_socket, data, len) == len);
}
////////////////////////////////////////////////////////////////////
// Function name : Socket_UDP::Send
// Description : Send data to connected address
//
// Return type : inline bool
// Argument : const string &data
////////////////////////////////////////////////////////////////////
inline bool Socket_UDP::Send(const string &data)
{
return Send(data.data(), data.size());
}
////////////////////////////////////////////////////////////////////
// Function name : Socket_UDP::SendTo
// Description : Send data to specified address
//
// Return type : inline bool
// Argument : char * data
// Argument : int len
// Argument : NetAddress & address
////////////////////////////////////////////////////////////////////
inline bool Socket_UDP::SendTo(const char * data, int len, const Socket_Address & address)
{
return (DO_SOCKET_WRITE_TO(_socket, data, len, &address.GetAddressInfo()) == len);
}
////////////////////////////////////////////////////////////////////
// Function name : Socket_UDP::SendTo
// Description : Send data to specified address
//
// Return type : inline bool
// Argument : const string &data
// Argument : NetAddress & address
////////////////////////////////////////////////////////////////////
inline bool Socket_UDP::SendTo(const string &data, const Socket_Address & address)
{
return SendTo(data.data(), data.size(), address);
}
#endif //__SOCKET_UDP_H__