open_toontown_panda3d/panda/src/pipeline/lightMutexDirect.I

147 lines
5.5 KiB
Plaintext

// Filename: lightMutexDirect.I
// Created by: drose (08Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE LightMutexDirect::
LightMutexDirect() {
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::Destructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE LightMutexDirect::
~LightMutexDirect() {
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::Copy Constructor
// Access: Private
// Description: Do not attempt to copy lightMutexes.
////////////////////////////////////////////////////////////////////
INLINE LightMutexDirect::
LightMutexDirect(const LightMutexDirect &copy) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::Copy Assignment Operator
// Access: Private
// Description: Do not attempt to copy lightMutexes.
////////////////////////////////////////////////////////////////////
INLINE void LightMutexDirect::
operator = (const LightMutexDirect &copy) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::acquire
// Access: Published
// Description: Grabs the lightMutex if it is available. If it is not
// available, blocks until it becomes available, then
// grabs it. In either case, the function does not
// return until the lightMutex is held; you should then call
// unlock().
//
// This method is considered const so that you can lock
// and unlock const lightMutexes, mainly to allow thread-safe
// access to otherwise const data.
//
// Also see LightMutexHolder.
////////////////////////////////////////////////////////////////////
INLINE void LightMutexDirect::
acquire() const {
TAU_PROFILE("void LightMutexDirect::acquire()", " ", TAU_USER);
((LightMutexDirect *)this)->_impl.acquire();
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::release
// Access: Published
// Description: Releases the lightMutex. It is an error to call this if
// the lightMutex was not already locked.
//
// This method is considered const so that you can lock
// and unlock const lightMutexes, mainly to allow thread-safe
// access to otherwise const data.
////////////////////////////////////////////////////////////////////
INLINE void LightMutexDirect::
release() const {
TAU_PROFILE("void LightMutexDirect::release()", " ", TAU_USER);
((LightMutexDirect *)this)->_impl.release();
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::debug_is_locked
// Access: Published
// Description: Returns true if the current thread has locked the
// LightMutex, false otherwise. This method is only intended
// for use in debugging, hence the method name; in the
// LightMutexDirect case, it always returns true, since
// there's not a reliable way to determine this
// otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool LightMutexDirect::
debug_is_locked() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::set_name
// Access: Public
// Description: The lightMutex name is only defined when compiling in
// DEBUG_THREADS mode.
////////////////////////////////////////////////////////////////////
INLINE void LightMutexDirect::
set_name(const string &) {
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::clear_name
// Access: Public
// Description: The lightMutex name is only defined when compiling in
// DEBUG_THREADS mode.
////////////////////////////////////////////////////////////////////
INLINE void LightMutexDirect::
clear_name() {
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::has_name
// Access: Public
// Description: The lightMutex name is only defined when compiling in
// DEBUG_THREADS mode.
////////////////////////////////////////////////////////////////////
INLINE bool LightMutexDirect::
has_name() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: LightMutexDirect::get_name
// Access: Public
// Description: The lightMutex name is only defined when compiling in
// DEBUG_THREADS mode.
////////////////////////////////////////////////////////////////////
INLINE string LightMutexDirect::
get_name() const {
return string();
}