open_toontown_panda3d/direct/src/interval/cLerpNodePathInterval.cxx

488 lines
16 KiB
C++

// Filename: cLerpNodePathInterval.cxx
// Created by: drose (27Aug02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "cLerpNodePathInterval.h"
#include "lerp_helpers.h"
#include "transformState.h"
#include "renderState.h"
#include "colorAttrib.h"
#include "colorScaleAttrib.h"
#include "dcast.h"
#include "config_interval.h"
TypeHandle CLerpNodePathInterval::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CLerpNodePathInterval::Constructor
// Access: Published
// Description: Constructs a lerp interval that will lerp some
// properties on the indicated node, possibly relative
// to the indicated other node (if other is nonempty).
//
// You must call set_end_pos(), etc. for the various
// properties you wish to lerp before the first call to
// priv_initialize(). If you want to set a starting value
// for any of the properties, you may call
// set_start_pos(), etc.; otherwise, the starting value
// is taken from the actual node's value at the time the
// lerp is performed.
//
// The starting values may be explicitly specified or
// omitted. The value of bake_in_start determines the
// behavior if the starting values are omitted. If
// bake_in_start is true, the values are obtained the
// first time the lerp runs, and thenceforth are stored
// within the interval. If bake_in_start is false, the
// starting value is computed each frame, based on
// assuming the current value represents the value set
// from the last time the interval was run. This
// "smart" behavior allows code to manipulate the object
// event while it is being lerped, and the lerp
// continues to apply in a sensible way.
//
// If fluid is true, the prev_transform is not adjusted
// by the lerp; otherwise, it is reset.
////////////////////////////////////////////////////////////////////
CLerpNodePathInterval::
CLerpNodePathInterval(const string &name, double duration,
CLerpInterval::BlendType blend_type,
bool bake_in_start, bool fluid,
const NodePath &node, const NodePath &other) :
CLerpInterval(name, duration, blend_type),
_node(node),
_other(other),
_flags(0)
{
if (bake_in_start) {
_flags |= F_bake_in_start;
}
if (fluid) {
_flags |= F_fluid;
}
_prev_d = 0.0;
}
////////////////////////////////////////////////////////////////////
// Function: CLerpNodePathInterval::initialize
// Access: Published, Virtual
// Description: This replaces the first call to priv_step(), and indicates
// that the interval has just begun. This may be
// overridden by derived classes that need to do some
// explicit initialization on the first call.
////////////////////////////////////////////////////////////////////
void CLerpNodePathInterval::
priv_initialize(double t) {
check_stopped(get_class_type(), "priv_initialize");
recompute();
_prev_d = 0.0;
_state = S_started;
priv_step(t);
}
////////////////////////////////////////////////////////////////////
// Function: CLerpNodePathInterval::instant
// Access: Published, Virtual
// Description: This is called in lieu of priv_initialize() .. priv_step()
// .. priv_finalize(), when everything is to happen within
// one frame. The interval should initialize itself,
// then leave itself in the final state.
////////////////////////////////////////////////////////////////////
void CLerpNodePathInterval::
priv_instant() {
check_stopped(get_class_type(), "priv_instant");
recompute();
_prev_d = 0.0;
_state = S_started;
priv_step(get_duration());
_state = S_final;
}
////////////////////////////////////////////////////////////////////
// Function: CLerpNodePathInterval::step
// Access: Published, Virtual
// Description: Advances the time on the interval. The time may
// either increase (the normal case) or decrease
// (e.g. if the interval is being played by a slider).
////////////////////////////////////////////////////////////////////
void CLerpNodePathInterval::
priv_step(double t) {
check_started(get_class_type(), "priv_step");
_state = S_started;
double d = compute_delta(t);
// Save this in case we want to restore it later.
CPT(TransformState) prev_transform = _node.get_prev_transform();
if ((_flags & (F_end_pos | F_end_hpr | F_end_scale | F_end_shear)) != 0) {
// We have some transform lerp.
CPT(TransformState) transform;
if (_other.is_empty()) {
// If there is no other node, it's a local transform lerp.
transform = _node.get_transform();
} else {
// If there *is* another node, we get the transform relative to
// that node.
transform = _node.get_transform(_other);
}
LPoint3f pos;
LVecBase3f hpr;
LVecBase3f scale;
LVecBase3f shear;
if ((_flags & F_end_pos) != 0) {
if ((_flags & F_start_pos) != 0) {
lerp_value(pos, d, _start_pos, _end_pos);
} else if ((_flags & F_bake_in_start) != 0) {
// Get the current starting pos, and bake it in.
set_start_pos(transform->get_pos());
lerp_value(pos, d, _start_pos, _end_pos);
} else {
// "smart" lerp from the current pos to the new pos.
pos = transform->get_pos();
lerp_value_from_prev(pos, d, _prev_d, pos, _end_pos);
}
}
if ((_flags & F_end_hpr) != 0) {
if ((_flags & F_start_hpr) != 0) {
lerp_value(hpr, d, _start_hpr, _end_hpr);
} else if ((_flags & F_bake_in_start) != 0) {
set_start_hpr(transform->get_hpr());
lerp_value(hpr, d, _start_hpr, _end_hpr);
} else {
hpr = transform->get_hpr();
lerp_value_from_prev(hpr, d, _prev_d, hpr, _end_hpr);
}
}
if ((_flags & F_end_scale) != 0) {
if ((_flags & F_start_scale) != 0) {
lerp_value(scale, d, _start_scale, _end_scale);
} else if ((_flags & F_bake_in_start) != 0) {
set_start_scale(transform->get_scale());
lerp_value(scale, d, _start_scale, _end_scale);
} else {
scale = transform->get_scale();
lerp_value_from_prev(scale, d, _prev_d, scale, _end_scale);
}
}
if ((_flags & F_end_shear) != 0) {
if ((_flags & F_start_shear) != 0) {
lerp_value(shear, d, _start_shear, _end_shear);
} else if ((_flags & F_bake_in_start) != 0) {
set_start_shear(transform->get_shear());
lerp_value(shear, d, _start_shear, _end_shear);
} else {
shear = transform->get_shear();
lerp_value_from_prev(shear, d, _prev_d, shear, _end_shear);
}
}
// Now apply the modifications back to the transform. We want to
// be a little careful here, because we don't want to assume the
// transform has hpr/scale components if they're not needed. And
// in any case, we only want to apply the components that we
// computed, above.
switch (_flags & (F_end_pos | F_end_hpr | F_end_scale)) {
case 0:
break;
case F_end_pos:
if (_other.is_empty()) {
_node.set_pos(pos);
} else {
_node.set_pos(_other, pos);
}
break;
case F_end_hpr:
if (_other.is_empty()) {
_node.set_hpr(hpr);
} else {
_node.set_hpr(_other, hpr);
}
break;
case F_end_scale:
if (_other.is_empty()) {
_node.set_scale(scale);
} else {
_node.set_scale(_other, scale);
}
break;
case F_end_hpr | F_end_scale:
if (_other.is_empty()) {
_node.set_hpr_scale(hpr, scale);
} else {
_node.set_hpr_scale(hpr, scale);
}
break;
case F_end_pos | F_end_hpr:
if (_other.is_empty()) {
_node.set_pos_hpr(pos, hpr);
} else {
_node.set_pos_hpr(_other, pos, hpr);
}
break;
case F_end_pos | F_end_scale:
if (transform->quat_given()) {
if (_other.is_empty()) {
_node.set_pos_quat_scale(pos, transform->get_quat(), scale);
} else {
_node.set_pos_quat_scale(_other, pos, transform->get_quat(), scale);
}
} else {
if (_other.is_empty()) {
_node.set_pos_hpr_scale(pos, transform->get_hpr(), scale);
} else {
_node.set_pos_hpr_scale(_other, pos, transform->get_hpr(), scale);
}
}
break;
case F_end_pos | F_end_hpr | F_end_scale:
if ((_flags & F_end_shear) != 0) {
// Even better: we have all four components.
if (_other.is_empty()) {
_node.set_pos_hpr_scale_shear(pos, hpr, scale, shear);
} else {
_node.set_pos_hpr_scale_shear(_other, pos, hpr, scale, shear);
}
} else {
// We have only the primary three components.
if (_other.is_empty()) {
_node.set_pos_hpr_scale(pos, hpr, scale);
} else {
_node.set_pos_hpr_scale(_other, pos, hpr, scale);
}
}
break;
default:
// Some unhandled combination. We should handle this.
interval_cat.error()
<< "Internal error in CLerpNodePathInterval::priv_step().\n";
}
if ((_flags & F_end_shear) != 0) {
// Also apply changes to shear.
if ((_flags & (F_end_pos | F_end_hpr | F_end_scale)) ==
(F_end_pos | F_end_hpr | F_end_scale)) {
// Actually, we already handled this case above.
} else {
if (_other.is_empty()) {
_node.set_shear(shear);
} else {
_node.set_shear(_other, shear);
}
}
}
}
if ((_flags & F_fluid) != 0) {
// If we have the fluid flag set, we shouldn't mess with the prev
// transform. Therefore, restore it to what it was before we
// started messing with it.
_node.set_prev_transform(prev_transform);
}
if ((_flags & (F_end_color | F_end_color_scale)) != 0) {
// We have some render state lerp.
CPT(RenderState) state;
if (_other.is_empty()) {
// If there is no other node, it's a local state lerp. This is
// most common.
state = _node.get_state();
} else {
// If there *is* another node, we get the state relative to that
// node. This is weird, but you could lerp color (for instance)
// relative to some other node's color.
state = _node.get_state(_other);
}
// Unlike in the transform case above, we can go ahead and modify
// the state immediately with each attribute change, since these
// attributes don't interrelate.
if ((_flags & F_end_color) != 0) {
Colorf color;
if ((_flags & F_start_color) != 0) {
lerp_value(color, d, _start_color, _end_color);
} else {
// Get the previous color.
color.set(1.0f, 1.0f, 1.0f, 1.0f);
const RenderAttrib *attrib =
state->get_attrib(ColorAttrib::get_class_type());
if (attrib != (const RenderAttrib *)NULL) {
const ColorAttrib *ca = DCAST(ColorAttrib, attrib);
if (ca->get_color_type() == ColorAttrib::T_flat) {
color = ca->get_color();
}
}
lerp_value_from_prev(color, d, _prev_d, color, _end_color);
}
state = state->add_attrib(ColorAttrib::make_flat(color));
}
if ((_flags & F_end_color_scale) != 0) {
LVecBase4f color_scale;
if ((_flags & F_start_color_scale) != 0) {
lerp_value(color_scale, d, _start_color_scale, _end_color_scale);
} else {
// Get the previous color scale.
color_scale.set(1.0f, 1.0f, 1.0f, 1.0f);
const RenderAttrib *attrib =
state->get_attrib(ColorScaleAttrib::get_class_type());
if (attrib != (const RenderAttrib *)NULL) {
const ColorScaleAttrib *csa = DCAST(ColorScaleAttrib, attrib);
color_scale = csa->get_scale();
}
lerp_value_from_prev(color_scale, d, _prev_d, color_scale, _end_color_scale);
}
state = state->add_attrib(ColorScaleAttrib::make(color_scale));
}
// Now apply the new state back to the node.
if (_other.is_empty()) {
_node.set_state(state);
} else {
_node.set_state(_other, state);
}
}
_prev_d = d;
_curr_t = t;
}
////////////////////////////////////////////////////////////////////
// Function: CLerpNodePathInterval::reverse_initialize
// Access: Published, Virtual
// Description: Similar to priv_initialize(), but this is called when the
// interval is being played backwards; it indicates that
// the interval should start at the finishing state and
// undo any intervening intervals.
////////////////////////////////////////////////////////////////////
void CLerpNodePathInterval::
priv_reverse_initialize(double t) {
check_stopped(get_class_type(), "priv_reverse_initialize");
recompute();
_state = S_started;
_prev_d = 1.0;
priv_step(t);
}
////////////////////////////////////////////////////////////////////
// Function: CLerpNodePathInterval::reverse_instant
// Access: Published, Virtual
// Description: This is called in lieu of priv_reverse_initialize()
// .. priv_step() .. priv_reverse_finalize(), when everything is
// to happen within one frame. The interval should
// initialize itself, then leave itself in the initial
// state.
////////////////////////////////////////////////////////////////////
void CLerpNodePathInterval::
priv_reverse_instant() {
check_stopped(get_class_type(), "priv_reverse_initialize");
recompute();
_state = S_started;
_prev_d = 1.0;
priv_step(0.0);
_state = S_initial;
}
////////////////////////////////////////////////////////////////////
// Function: CLerpNodePathInterval::output
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CLerpNodePathInterval::
output(ostream &out) const {
out << get_name() << ":";
if ((_flags & F_end_pos) != 0) {
out << " pos";
if ((_flags & F_start_pos) != 0) {
out << " from " << _start_pos;
}
out << " to " << _end_pos;
}
if ((_flags & F_end_hpr) != 0) {
out << " hpr";
if ((_flags & F_start_hpr) != 0) {
out << " from " << _start_hpr;
}
out << " to " << _end_hpr;
}
if ((_flags & F_end_scale) != 0) {
out << " scale";
if ((_flags & F_start_scale) != 0) {
out << " from " << _start_scale;
}
out << " to " << _end_scale;
}
if ((_flags & F_end_shear) != 0) {
out << " shear";
if ((_flags & F_start_shear) != 0) {
out << " from " << _start_shear;
}
out << " to " << _end_shear;
}
if ((_flags & F_end_color) != 0) {
out << " color";
if ((_flags & F_start_color) != 0) {
out << " from " << _start_color;
}
out << " to " << _end_color;
}
if ((_flags & F_end_color_scale) != 0) {
out << " color_scale";
if ((_flags & F_start_color_scale) != 0) {
out << " from " << _start_color_scale;
}
out << " to " << _end_color_scale;
}
out << " dur " << get_duration();
}