88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
// Filename: mutexDebug.h
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// Created by: drose (13Feb06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MUTEXDEBUG_H
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#define MUTEXDEBUG_H
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#include "pandabase.h"
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#include "mutexImpl.h"
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#include "conditionVarImpl.h"
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#include "thread.h"
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#ifdef DEBUG_THREADS
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////////////////////////////////////////////////////////////////////
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// Class : MutexDebug
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// Description : This class implements a standard mutex the hard way,
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// by doing everything by hand. This does allow fancy
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// things like deadlock detection, however.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA MutexDebug {
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protected:
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MutexDebug(const string &name, bool allow_recursion);
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virtual ~MutexDebug();
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private:
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INLINE MutexDebug(const MutexDebug ©);
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INLINE void operator = (const MutexDebug ©);
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public:
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INLINE void lock() const;
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INLINE void lock(Thread *current_thread) const;
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INLINE void elevate_lock() const;
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INLINE void release() const;
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INLINE bool debug_is_locked() const;
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virtual void output(ostream &out) const;
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typedef void VoidFunc();
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private:
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void do_lock();
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void do_release();
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bool do_debug_is_locked() const;
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void report_deadlock(Thread *this_thread);
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private:
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INLINE static MutexImpl *get_global_lock();
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string _name;
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bool _allow_recursion;
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Thread *_locking_thread;
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int _lock_count;
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ConditionVarImpl _cvar_impl;
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static MutexImpl *_global_lock;
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friend class ConditionVarDebug;
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friend class ConditionVarFullDebug;
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};
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INLINE ostream &
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operator << (ostream &out, const MutexDebug &m) {
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m.output(out);
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return out;
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}
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#include "mutexDebug.I"
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#endif // DEBUG_THREADS
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#endif
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