open_toontown_panda3d/panda/src/light/lightAttribute.h

78 lines
2.3 KiB
C++

// Filename: lightAttribute.h
// Created by: drose (24Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef LIGHTATTRIBUTE_H
#define LIGHTATTRIBUTE_H
#include <pandabase.h>
#include "light.h"
#include "pt_Light.h"
#include "vector_PT_Light.h"
#include "lightNameClass.h"
#include <multiAttribute.h>
#include <pointerTo.h>
// We need to define this temporary macro so we can pass a parameter
// containing a comma through the macro.
#define MULTIATTRIBUTE_LIGHT MultiAttribute<PT_Light, LightNameClass>
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, MULTIATTRIBUTE_LIGHT);
////////////////////////////////////////////////////////////////////
// Class : LightAttribute
// Description : See LightTransition.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA LightAttribute : public MultiAttribute<PT_Light, LightNameClass> {
PUBLISHED:
INLINE LightAttribute();
public:
virtual TypeHandle get_handle() const;
virtual NodeAttribute *make_copy() const;
virtual NodeAttribute *make_initial() const;
virtual void issue(GraphicsStateGuardianBase *gsgbase);
protected:
virtual void output_property(ostream &out, const PT_Light &prop) const;
virtual void write_property(ostream &out, const PT_Light &prop,
int indent_level) const;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
MultiAttribute<PT_Light, LightNameClass>::init_type();
register_type(_type_handle, "LightAttribute",
MultiAttribute<PT_Light, LightNameClass>::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "lightAttribute.I"
#endif